Generic Japan Cultural Building Attempt
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Generic Japan Cultural Building Attempt
Removed for the moment. Ill remake from scratch again since ive found how to get that nice curve you see in these style buildings.
Last edited by runeblade on Wed Sep 24, 2008 6:59 am; edited 1 time in total
runeblade- Chuunin
- Posts : 87
Join date : 2008-07-03
Age : 36
Location : U.S. South Dakota
Re: Generic Japan Cultural Building Attempt
runeblade wrote:Attempting japanese architecture for my first time. Its going to be one of those multi level step looking buildings, hope it turns out alright. Ill have pics up very soon.
https://2img.net/h/i175.photobucket.com/albums/w137/sk8er754/Dojo.jpg Its about 25% completed. I need to create a generic wall texture that patterns the old styled buildings, curved beams on the roofs on the corners, another story or two, some trees would look nice in those pots, etc. Alot of work left, and my first try so any helpful critiscism is accepted ^^.
Great start, love it
I think we need to do some reseach on trees. Gta4 and Oblivion use SpeedTree, which is $8945. It's very good.
Don't worry about making good trees because we'll probably end up programming them to make them unique and dynamic. You can put some basic trees in to demonstrate if you like. Also it looks like you need some good modelling references
Edit: found some
Last edited by Sorlaize on Mon Sep 01, 2008 1:46 pm; edited 1 time in total
Re: Generic Japan Cultural Building Attempt
Great work on these references. When I have time ill just model some of those and get the feel for the architecture.
runeblade- Chuunin
- Posts : 87
Join date : 2008-07-03
Age : 36
Location : U.S. South Dakota
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