Cloth physics
+3
Shadow_pryo
Takashi
Sorlaize
7 posters
:: XnaHavok :: Implementation
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Cloth physics
I was just wondering, we don't need a really accurate implementation of this. But, I thought of how I'd go about making a cloak animated inside the game. I'm guessing we can just add planes like polygons and maybe stitch them together, then add a sort of constraint at the character's neck to stop it falling off. And then, since it's Havok, you get a nicely tearing cloak!!!!
Well, I'm determined I can get that to work somehow. And it's my idea
Well, I'm determined I can get that to work somehow. And it's my idea
Re: Cloth physics
yeah that seems like a kick ass idea ^^;
Shadow_pryo- Genin
- Posts : 49
Join date : 2008-05-29
Age : 33
Location : Fort Bragg, NC
Re: Cloth physics
Let's do it ^^
Pjotrkiller- Special Chuunin
- Posts : 298
Join date : 2008-05-29
Age : 29
Location : Akatsuki Hideout
Re: Cloth physics
I'll get on implementing it into XHk.
Benny53- SOS Programmer
- Posts : 8
Join date : 2008-06-05
Re: Cloth physics
can we make clothes glow?
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Cloth physics
metal reflection? ye obviously, otherwise it dont look cool xD
Rave- Admin
- Posts : 191
Join date : 2008-05-24
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