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Classes for SOS

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Post  kaostheory Sun Oct 05, 2008 12:50 pm

Yes!! LOving the new pic up there and finaly i can post on my desktop ya!! so by the way i have a lot of ideas. This one will cover bijuu, and classes. so i was thinking that like any other mmo we need to have classes so here are the classes like WOW when u make a char u start with some special racial skillz except this will be class traits. plz note that most of this does not go in accordance of the manga. but then again if we make it exactly like the manga it might have a 90% chance of improbability. Read about the Jinchuriki first hten first blood then pseudo.

First Blood - well these are ninja with no bijuu, but they are allowed to have kakegenkai, and they can obtain curse seals from events and stuff. so first blood are normal ninja with or without kakegenkai, one class trait i made up was to be able to have minimal control over bijuu abilities on every tail, untill the bijuu reaches 10% of every tail of the bijuu transformation ( lets say u were facing a 5 tailed jinchuriki u could have control over some of his/her moves until they hit 10% until 100% of their first tail, then on second tail the rage guage will start from one percent, u can control the jinchuriki until 10% of this tail and etc... but of course 10% percent is for only level 1-10 of the first bloods, 10-20 can control 20% and so on until u eventualy hit 100%). this class uses rage to in crease chakra level so at 100% percent rage their chakra is increased by 60% and all their moves go up one level for 2 mins or so. Plz feel free to add more class skillz or any other improvement to this ias i continue.

Jinchuriki - These ninja can not have kakegenkai or have cursed seals but they can use the power of the bijuu to it's fullest extent, these guys are one of two classes able to use bijuu. Bijuu have percent of transformation until they gain a tail. first u start of as zero percent bijuu but as u fight ur rage gauge goes up and when u hit 100% u get ur first tail. every 10% their health goes down by 5%. At 60% their health will go up by 20%. if u get to 9 tail u get to use it until ur rage gauge goes down (or after battle), then u die or hit a comma stage.

psuedo jinchuriki - These guys are sort of like the manga they only have some of the jinchuriki's abilities. but in the game they can have kakegenkai but cannot use seals either. pseudo junchurikis cannot be controled by the first blood class though. the psuedo has a class trait of being able to absorb a jinchurikis abilities and using it only in that battle. The rage of this class can be controlled so they can use any state of their power at will.Plz feel free to improve this, cuz i no it needs some improvement. Good start tho?
kaostheory
kaostheory
Chuunin

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Post  conradxu Mon Oct 06, 2008 5:17 am

well, i was thinking that everyone starts off the same (i'd like to call them "academy student" but i'd like to call it "freshman") but you get to choose which village to start in.

in the village ur a freshman (this will be the tutorial mode)

once tutorial mode is finished, you will automatically be upgraded to genin. you will have the basic skills of throwing kunai, clone, walk on water etc. the you will get upgraded after certain stats or level (im not sure which solarise is gonna implemente)

then in the village you get different jobs it will be known as "chunin" but you will get different skills on the type of village e.g. sand you can choose from pupetter, wind (thingy), sand churner, chamelian etc. (a wide varitey. these varietys differet between countries.

and then you at 2nd job change which will be known as "jounin" (this is common in other games but is cool) e.g. you have your pupeteer, and you get to use two skills e.g. mix pupeter with sand churner to make an unbreakable puppet made of stone, or mix it with chamelian, where you puppet can camoflauge it's self and then strike, or mix it with wind thing, where it becomes very fast etc.

basically the firsk job you choose becomes the basis and the second skill enlarges the 1st skill's potential. this is other wise known as using two elements to make a cool skill e.g. chidori

then the character can strive for senin. here you get to enlarge your skills even further (not as in get another skill. e.g. mix sand and wind and puppet together) but to gain extra skills that is seperate from the 1st and 2nd job changes (e.g. kage mode (in the latest chapter of naruto), curse seal, etc.
conradxu
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Post  kaostheory Mon Oct 06, 2008 2:21 pm

I understand what ur say in my proposal we will still use Genin etc but those will be for ranks not classes in my idea I talked about classes in game not ranks but I like ur idea. Mine was solely for the purpose of dealing with the bijuu affair. By the way I like it how ur idea focuses on an issue like customization which I believe will be a big pull factor in ths game.
kaostheory
kaostheory
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Post  Sw0rdm3n Mon Oct 06, 2008 2:59 pm

I think you should choose your clan when you make character. (kaguya,uchiha,puppet master,hyuuga etc...)
That determines what jutsus only your class can have.

From there you aquire elemental jutsus, sealing jutsus and what not; based on your chakra type(fire,water,wind,earth,lighting) and based on your stats nin, tai, gen.

You should be able to aquire such things as curse mark and demons in game... It should not be a class...
It should be super stronger boss monster, that you kill with team and get.
Sw0rdm3n
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Post  conradxu Tue Oct 07, 2008 4:39 am

it should be on an optional quest. but we should put big penalties if they fail the quest coz of the "curse mark's" popularity.
conradxu
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Post  Rev54 Wed Oct 08, 2008 2:24 pm

You could do it as multiple missions tho, like you have to do missions that lead up to the big mission where you decide if you want to choose the curse mark or not. This way everyone can do the missions (which gives you more to do, you should be limited to not doing a mission just because you dont want the curse) and you can fight the some guy (like Orochi.) and try to defeat him and you ofcourse couldnt get bit if you didn't want to.

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