Slow motion
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Slow motion
Rev54 wrote:shikamaru_nara wrote:i have a great idea i've given some real thoughts about eyes and battle system
EYES:
i know that some people think it would be unfair to have sharingan but think about this for a sec please
if i've chosen konoha and i see people use sharingan that should be a bonus like i wouldn't be sad bcoz let's say i have byakugan or ice element or insect control or any other blood limit.
sharingan: user's screen: everything is 3 times slower you can actually see the anemy jumping and pulling he's kunai out
all other screens: -it is possible if its just like in wow (those speed ups) you go three times faster but ofcourse sharingan doesn't last if you have no chakra
BATTLE SYSTEM:
1)did any1 ever play a game called GunZ? its an action mmorpg, but the best thing ever would be mix between WoW and GunZ!!! but no1 has the guts to do that!
How would you make the sharigan make them see 3 times slower, when the oppenent user would see things in regular speed. That wouldnt work.
The only way to succesfully do that is to make a battles seperate from world play. When you go into battle you would have to go into some other area, this is where you could make the sharingan work, and make everyone slower, however that would make the oppenet see that he is slower also (like maxpaynes bullet time) and that would suck. If Im not uchiha (whihc I wont be) and someone is and slows down my screen to see me move slower that would freaking blow.
Good point.
However Stranglehold pulled it off I believe. (Game was directed by John Woo)
We might be able to do this, but I haven't looked into how they did it yet. I imagine it would be possible to slow down the Sharingan user's game world for a short time, ~3 seconds, since the Sharingan uses up a heavy amount of chakra anyway, and then the world would update as normal [in online games, all players have a slightly inaccurate representation of it, since it's on the server and positions of things have to be updated all the time].
So it could technically work like that. And, you won't know when it happens, but that's how it's meant to work because you can't outrun the Sharingan anyway
Edit: (from http://blogs.ign.com/Strangleholdgame/)
Well what about slow-motion? How did we make Tequila-Time work and be fun in multiplayer? Well, we worked really hard on it. When you start a match everyone’s Tequila-Time bar is empty. It slowly rises, and only when it’s totally full can you enter Tequila-Time. When you die it goes back down to empty, so slow-mo is a reward for players who stay alive for awhile. When you enter Tequila-Time everything in the world slows down – players, bullets, chucks of the environment that you’ve blown up – everything. If you engaged TT, you’re slowed down just a bit, but not quite as much as everyone else. It gives you an advantage over your foes, which you can use to dodge bullets or unload in someone’s face.
When Tequila-Time is engaged it only lasts for a moment. It’s just enough time to pull off a kill or two. If you accidentally engage TT you can cancel out of it, but your bar won’t be full anymore and you’ll have to wait for a bit to engage it again. Also important: we never slow down the camera, so you can still swing your camera around to see who’s shooting at you and pop off a few rounds. And just because you’re the one that entered TT, it doesn’t mean you’re going to win the fire-fight. Plenty of times someone else will come out the victor, just because he used the right weapon at the right time.
We did all this to keep players from spamming slow-mo, which would get really annoying. Instead it’s that trump card you can play right when you need it, making it act a little like a fourth Tequila Bomb.
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