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Strategy!

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Strategy! Empty Strategy!

Post  Ronin Mon Oct 27, 2008 9:23 am

First of all, Hi everyone, im new (same story as most people, wonderd why no Naruto MMO, found this site, impressed and excited and want to help even if its just a little suggestoin). Very Happy

Strategy - this is something that hasn't been mentioned much, even though i think it will be one of the biggest advantages of this game. Most MMO (like WoW etc.) have simple strategies = players are either tanks, DPS or healers and thats it...

BUT this game sounds like its going to be completely different. From what I've read (most posts) it sounds that thanks to multiple jutsus, different fighting styles and teams, pure strength wont cut it. You will have to actually THINK, not only train for X days (one attack), than just press one button to kill. Being cautious, learning your opponents moves and finding his weaknesses will be crucial. Also teamwork in larger battles (not 1vs1) will be the most important.

If i overinterpreted anything (how the game will look more or less) than im sorry, i guess that this is just how my ideal game would look like.

I would like this game to be a smart one, not just pure strenght.
I have a couple questions/ suggestions (that involve strategy):

1. Q: How hard will it be to kill (or badly injure so he cant fight anymore) someone? Will it take 1 strong jutsu, 10 attacks etc ? Of course Im asking more or less because one strong attack is more realistic but it makes the game a bit simpler.

2. S: I think that "TEAM TOURNAMENTS" would be a good feature. Each team would come up with their own fighting tactics, taking into cosideration their own "strengths". They would take part in tournaments (of course best team wins something: exp, ryo. items ....). Also a battle ground (arena) would be useful.

3. (this was already mentioned in another topic but IMHO its important). Every player should have weak and strong sides that are decided at the beginning/ It will depend on the Village/ Clan he comes from and the element he has:
- different stats - one will learn faster a certain stat but will learn slower another
- different strengths of attacks. one will have a stronger fireball than another even thought their on the same level (just an example).
This will allow players to be different - just like in real life (well sort of Very Happy - Naruto life).

To sum up, this is how I would want it to look. I know you want to do what most fans want, thats why i startd this topic to see if only im a strategy freak Twisted Evil or not. I think strategy and various players could make this game STAND OUT.

Good luck everone
Fan from Poland.

Ronin
Academy Student

Posts : 8
Join date : 2008-10-27

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