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MakeHuman

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Post  Sorlaize Sat Jun 28, 2008 9:16 am

I think this is something we can safely use for our game. MakeHuman

Examples of what you can do with this can be found here.

I've been thinking about this for a few days, Electroreactive (idk if he joined the forum) told me about the program.

On the site they've released source code and explained that it is possible to produce a derivative work. This means we can for example make our own character editor for the game based on it Very Happy

I'm not sure if this is the right way to go but it's a good idea. We could then for example have all our players designing and posting their characters on the forums. Wouldn't that be good Razz

And then in the game we could add weapons created in Blender (don't forget we can also add Blender meshes to blend between all the default meshes like lips, face shapes and on and on...) to the characters and allow customization by designing the weapons in the same way...

It might be necessary for some technical discussion over this, such as an issue of how we can keep good performance with networking (e.g. making sure all players can see every custom weapon); for this I have proposed the idea of keeping a number of (static) blending meshes which will be distributed with the game, and then blended on the client machine using blending weights transferred over the network. Razz


Last edited by Sorlaize on Wed Aug 13, 2008 11:01 am; edited 1 time in total
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Post  Tsengu Sat Jun 28, 2008 6:17 pm

This is an interesting idea. As far as if I like it really... I have not yet decided, there are somethings I know I don't like about it at the moment but as a whole I am not yet sure.
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Post  Sw0rdm3n Tue Aug 12, 2008 10:41 pm

Good website for someone who needs blue prints for human figure.


http://www.the-blueprints.com/index.php?blueprints/humans/humans/
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MakeHuman Empty Re: MakeHuman

Post  Sorlaize Sat Aug 23, 2008 1:56 pm

Update:

http://www.makehuman.org/blog/index.php?y=2008&m=6&d=10

"Manga" style base models should be included with a future release Smile
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Post  Tsengu Sun Aug 24, 2008 1:42 am

Once again.. my opinion remains that we not use MakeHuman.
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Post  Rave Mon Aug 25, 2008 1:38 am

i dont rly see why we should use it tbh
the choice of options to create your models is realy wide and also we can let our modellers spend their time on making weapons and armor so we could have a high amount of items ..
but for now we'll be using a dummy anyway
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Post  kaostheory Thu Sep 18, 2008 8:49 pm

I was sceptical of that as well but for futre references and as far as practice goes it helps. Take me for instance my weakness is char modeling so I need some good tuts and pls try to find some silo for me and some good texturing as well. Smile
Very Happy ty
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