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Anyone with C# AND C++ experience, please read.

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Post  Benny53 Mon Jun 30, 2008 3:09 pm

I am in dire need of help with XHk, as I am very behind on my schedule. I am having glitches with Triangle meshes, but they work half of the time. I loaded up a Sasuke model, but it didn't work correctly. It was something to do with indices as far as I could tell. I know for a fact it is caused by : a mesh with multiple mesh parts and the indices being retrieved from the model mesh part. Somehow the indices that are trying to be gathered are out of range. But if anyone has any C++ AND C# experience, and preferably talented in both, please contact me.

AIM - xnbenny53x
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EMAIL - bben53@gmail.com

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Post  sakuke uzamaki Mon Jun 30, 2008 3:10 pm

currently doing a course but not that in to it yet so i proberly wont be able to yet soz

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Post  Benny53 Mon Jun 30, 2008 3:34 pm

Ok, well if you or anyone else is ever ready, just hit me up.

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Post  conradxu Wed Aug 20, 2008 7:24 am

i hardly know any of that C++ but i have had encounters of it.

from what i know (which isnt alot). you need to create a new modd. the problem is that you overlap your values, this sometimes the cause of problems ( i have experience in visual basic) the environment and modd values probrably overlap, and that might be the cause.
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Post  Rave Wed Aug 20, 2008 7:41 am

this thread is about a month old and that problem is fixed ^^
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Post  Sorlaize Wed Aug 20, 2008 9:03 am

But we still need to develop XHk as it will function as our entire physics component. XHk is open source so we will help develop it making our efforts go very far, as the wrapper can then be used for any game or realtime application that uses realtime physics, on any platform [Havok runs on psp, gamecube and a lot more.]

We'll make it easy to integrate into the engine and it will generally help us a lot. Even professional coders for example can look at the open source code that we've worked on without being on our project themselves, to help us with advanced problems. That's just 1 example of why it's a good idea. Very Happy
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Post  Benny53 Wed Aug 20, 2008 9:53 am

Yeah, this was fixed a while ago ^^. Thanks for offering your help though.

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