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Things to be done :: Programming

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Post  Sorlaize Thu Sep 11, 2008 10:45 am

Alright, here's the list, in order of priority:

(green = done, yellow = these devs are working on it, red = someone's had a problem with implementing this feature.)
(note: the Havok demos have source that we can refer to for most of these.)

Basic Shapes, Phantoms - Benny / XHk
Havok character controllers - Sorlaize

Skinned characters in Havok Animation; basic animations - Sorlaize

Animation, state changing (heavily customized & abstracted for maximum flexibility) - Sorlaize

Advanced Havok functionality (abstracted and extendable) - Sorlaize
notes: this allows us to hook code for Havok events, e.g.
cause character to jump when we land on something.


Xna's Content Pipeline & Havok: we need a Content Pipeline extension written in c# to serialize content files; animations and models will be in separate files. - Sorlaize

Heightmap Editor - Sorlaize
Map Editor
Level Editor


Last edited by Sorlaize on Thu Oct 23, 2008 1:53 pm; edited 26 times in total
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Post  SharinganMaster Thu Sep 11, 2008 2:57 pm

if you need any sound thats my game i hope i make it to SFX Artist
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Post  Pjotrkiller Fri Sep 12, 2008 7:58 am

Yea SharinganMaster has some really good sounds ^^

Lol Location: Under your bed xD
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Post  runeblade Wed Sep 17, 2008 3:33 am

[quote]Xna's Content Pipeline & Havok: we need a Content Pipelineextension written in c# to serialize content files; animations andmodels will be in separate files.[quote]
This was something i was trying to learn myself recently. I wasnt sure if i should continue with xna with c# or just learn c#. Im still modelling though but when i get burnt out on one thing i can fall on another. Would like to be good in both so I could test little applications of my work.


Last edited by runeblade on Sun Sep 28, 2008 3:03 pm; edited 1 time in total

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Post  kaostheory Thu Sep 18, 2008 8:32 pm

I am still learning coding but not too big on object orientation yet, I no object oriented is the bigest in gaming. But is all the object programming focused on just physics?
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Post  runeblade Tue Sep 23, 2008 9:06 am

runeblade wrote:Xna's Content Pipeline & Havok: we need a Content Pipelineextension written in c# to serialize content files; animations andmodels will be in separate files.

This was something i was trying to learn myself recently. I wasnt sure if i should continue with xna with c# or just learn c#. Im still modelling though but when i get burnt out on one thing i can fall on another. Would like to be good in both so I could test little applications of my work.

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