Things to be done :: Tools
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Things to be done :: Tools
Tools to be developed
Most tools will be aimed at everyone. Meaning anyone can run the level editor application, and make a level.
(green = done, yellow = these people are working on it, red = someone's had a problem with implementing this feature.)
If you're working on something here let me know & I'll add your name to it.
Character rig - Sorlaize
notes: allows keyframing of a skeleton. Can also use scaling, these things will be tweaked & added soon. More urgently it would be nice to have support for motion retargeting from a Biped, as you can save mocap data and animations from a large range of applications, and then import as Biped animations in Max.
Animation / Character Previewer
Most tools will be aimed at everyone. Meaning anyone can run the level editor application, and make a level.
(green = done, yellow = these people are working on it, red = someone's had a problem with implementing this feature.)
If you're working on something here let me know & I'll add your name to it.
Character rig - Sorlaize
notes: allows keyframing of a skeleton. Can also use scaling, these things will be tweaked & added soon. More urgently it would be nice to have support for motion retargeting from a Biped, as you can save mocap data and animations from a large range of applications, and then import as Biped animations in Max.
Animation / Character Previewer
Last edited by Sorlaize on Wed Oct 15, 2008 4:38 pm; edited 1 time in total
Rig system
The idea of the rig (for our game) is that anyone who can animate well, or indeed anyone who wants to learn, can just pose the character using a set of controls in the application, and then that motion can be applied to any character in-game as well as the different skins used for fast previewing of the motion.
Re: Things to be done :: Tools
I can rig and animate if need be, I have little experience though, so if you cant find a more experienced person then I can do some simple stuff.
My rigging is fine.. It may take me a few trys, but it will turn out nice.
Depends on the type of animating.
If its full body then I can easily do it.
If its limb by limb.. ill need some things explained to me. I haven't done that yet.
I have rigged and animated in 3ds max only, any other programs would require me to learn how to use that program.
My rigging is fine.. It may take me a few trys, but it will turn out nice.
Depends on the type of animating.
If its full body then I can easily do it.
If its limb by limb.. ill need some things explained to me. I haven't done that yet.
I have rigged and animated in 3ds max only, any other programs would require me to learn how to use that program.
Wrongfire- SOS Modeller
- Posts : 68
Join date : 2008-09-15
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» Things to be done :: Main list :: General tasks
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» things to start off with
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