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Trainable Stats

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Trainable Stats Empty Trainable Stats

Post  Sw0rdm3n Mon Aug 18, 2008 11:33 am


Stats that you woud be able to train:

Taijutsu-bassically
your physical hand to hand skill,also your skill with weapons. how much
damage you do with hands(aka melle)(trainable by fighting, kicking
logs, climbing mountains)
Optional*- Movement speed increase.
Ninjutsu-your ninja arts,
the ninjutsus what kind of level jutsu you are able to learn, and how
much damage does the jutsus inflict.(trainable by doing jutsus over and
over again,running on water)
Genjutsu- Illusion art, and resistance to genjutsu( for example we could make a formula
that if your so many levels higher in genjutsu than your oponent, you
would be able to break out of his genjutsu) also your genjutsu level
would determine what kind genjutsus your able to learn.(trainable by
doing genjtsus over and over again, )
Chakra amount-
basically more chakra you got, more ninjutsus you can do with out
resting or eating chakra restoring pills. Also some jutsus might need
lets say 2000 chakra to be performed, so if your total chakra is only
1500, you wont be able to do the jutsus, because you dont have enough
chakra.(trainable by running on water,doing jutsu)
Health-your hitpoints, how much damage you are able to take before you die.(trained by kicking logs,fighting,climbing mountains)

Optional:
HandSeal Speed:
so this would be pretty easy skill to train, what it would do is allow
you to "cast" ninjutsus faster.(trained by doing jutsus over and over
again)(this skill would be trained from 1%-100% so once you get 100%
your done with this for ever)
CHakra control:
pretty much your success rate at doing a jutsu, and also how successful
you are at walking on water. Running on walls...(trained by walking on
water,doing jutsus)(this skill would be trained from 1%-100% so once
you get 100% your done with this for ever)


Also I've noticed people want dextirity that increases movement speed... this could be related to clan\tai stat lvl.
For example some clans would get bigger movement speed increase from 1000 tai, rather than other clans. Because of there natural born ability(bloodline).
How fast you run is part of taijutsu, because pretty much its your physical condition. So dex should be related to taijutsu stat.


Please leave comments,Suggestions,ideas.
Sw0rdm3n
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Trainable Stats Empty Re: Trainable Stats

Post  Umaterasu Mon Aug 18, 2008 11:57 am

This is a good idea. It pretty much resumes what I posted too:

STR: Increasing Damage. Taijutsu Knowledge
END: Increasing HP, Defence
WIS: Increasing Mind Power, Genjutsu Knowledge
SPR: Increasing Jutsu Damage, Ninjutsu Knowledge
INT: Increasing M. Defence, Critical Rate, And Chakra
AGI: Increasing Speed

Dmg: 5 ~ 9 Def: 3
C.Control: 2% Nin: 4
Gen: 2 Tai: 3
Speed: 10

Exp: 1/10 10%

This would be the Stats of a level 1
Umaterasu
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Post  Ryath Fri Aug 22, 2008 4:10 pm

I think with handseal speed and chakra control that over a long period of time it should decrease, so every once in a while you have to go back and train them again.

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Post  Umaterasu Fri Aug 22, 2008 4:20 pm

Ryath wrote:I think with handseal speed and chakra control that over a long period of time it should decrease, so every once in a while you have to go back and train them again.

I don't really agree with that :S. Because Jiraiya doesn't fight often and he can still make his handseal fast and his chakra control at 100%.
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Post  Sw0rdm3n Fri Aug 22, 2008 6:02 pm

Umaterasu wrote:
Ryath wrote:I think with handseal speed and chakra control that over a long period of time it should decrease, so every once in a while you have to go back and train them again.

I don't really agree with that :S. Because Jiraiya doesn't fight often and he can still make his handseal fast and his chakra control at 100%.

Yea, the idea of trained "stats" going down over time doesn't appeal to me. If you train it, you keep it.
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Post  Ryath Fri Aug 22, 2008 6:51 pm

The long period I was talking about was like weeks for only a couple of percent It makes it somewhat realistic, because if a person does not do something for a very long time, then they would get a tiny bit rusty at it.

I do get what you are saying, though, about how it could be really annoying for the players to have to retrain that couple of percent.

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Post  Umaterasu Fri Aug 22, 2008 7:36 pm

Ryath wrote:The long period I was talking about was like weeks for only a couple of percent It makes it somewhat realistic, because if a person does not do something for a very long time, then they would get a tiny bit rusty at it.

I do get what you are saying, though, about how it could be really annoying for the players to have to retrain that couple of percent.

Hmm...I'm not sure...because we must think of every scenarios: Example: Someone decides to go on vacation (1 month-2 months). That will be boring for him/her.
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Post  Tsengu Sat Aug 23, 2008 12:28 am

As someone said 'if you train it, you keep it'. This would be a bad idea, as the game will have high experience points, and take long to get to the 'final cap' of stats. Even more so to get to level 80 (if that's the level we choose to cap it at (for the first release anywho)). So if you leave you will still have the same stats as you come down. Reality is only good when it's brung so far into a game. Losing stats because you have no choice whether you leave for a week or not is completely unfair.
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