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Character Demons

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denvergo
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Sableye
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Post  Shadow Assassin Sat Sep 27, 2008 1:17 pm

Rev54 wrote:
Umaterasu wrote:

I don't think everyone should have a bijuu as stated in your text. And giving them a choice of choosing of becoming a Uchiha or having Bijuu is...akward Razz.
I think we should stick with the Bijuus being wild mobs in Open Beta, and when you/or your team gets to defeat it, then there will be a drop with the Bijuu's face and when you click it, you get it ^^. And about the sealing thing, maybe we should put a npc that seals your bijuu for an amount of money (example: 1,000,000 ryo), or something that has the value of 1,000,000 ryo...

yeah, but now you can have a lvl 80 guy with maxed out stats, and just recieved a Bijuu, now what if that player decides to quit playing, we will lose the bijuu forever. I think someone that has to be Uchiha or Bijuu is just a fair way to keep the game balanced.
I think you're seriously over-estimating Uchiha....yea it pwns but it all depends on whats implemented into the game, you have to forget about the manga and just focus in on whats gonna be in the game. Which I'm pretty sure will be balanced out so that all bloodlines are equal. ( I think? )
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Post  Rev54 Sat Sep 27, 2008 1:28 pm

well its more of being a lvl 80 anything, and then getting a bijuu to add on

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Post  Umaterasu Sat Sep 27, 2008 1:30 pm

Yea a level 80 Uchiha with the Mangekyou Sharingan that gets Kyuubi will be...strong...but you can rely on your GM for it Razz
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Post  Shadow Assassin Sat Sep 27, 2008 1:38 pm

Well maybe there can be a slot....one slot...reserved for ONE extra uber super strong move. so if you get mangekyou and a demon you can only use one of them at a time...
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Post  shikamaru_nara Fri Oct 03, 2008 3:38 am

Takashi wrote:DEMONS!

Ok. I think there should be allll the demons in this game. I dont know how many there are but all of them should be put in the game.



I think 1 out of every 1000 characters gets a demon.

But not everyone just gets Kyuubi and Shukaku. There will only be 1 character in the game with Kyuubi. And one with Shukaku.. etc.

And several characters can get The Cursed Seal but they must find Orochimaru [Which will be almost impossible]

And they have to be able to defeat him to get it. And they have to be under his control.

For example..


I got the cursed seal from Orochimaru.
He wants someone to be assassinated.
Since I HAVE to obey him. Every day / hour / that goes by to where I dont do what he asks.
I lose a certain bit of my max health and Chakra.
Forcing players to do his bidding..

Thats the price of having Cursed Seal...



__________________________________________

Hope you guys liked my ideas. =]

yea well i know that's appealing but too many people would be unhappy then i think that it would be cool if let's say sand attacks leaf that shukaku comes out of gaara(NPC) and naruto summons gamabunto or releases kyuubi(NPC) some villages have 2 jinchuuriki

and i think it would be more fun to watch itachi vs kakashi then occaisonal bijuu fight because it would just repeat and in kakashi vs itachi you could help!
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Post  shikamaru_nara Fri Oct 03, 2008 3:42 am

Umaterasu wrote:Yea a level 80 Uchiha with the Mangekyou Sharingan that gets Kyuubi will be...strong...but you can rely on your GM for it Razz

i beg you not to place levels it won't be fun if you have to do crappy quests because all other players are too strong

and if you put levels it won't be a ninja game anymore!!!
then you will have to make that people cant attack the guys from non-allianced countries without a challenge and when did you see naruto or any1 else who got to the enemy and said:''Hello, im from Konoha I want to kill you will you please battle me?''
im sayin this to you because this will be a first real true 3D naruto MMORPG fi you ever finish it ofc. and if it is a dissapointment you will really loose your money
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Post  conradxu Fri Oct 03, 2008 7:03 am

lols man. i think the demons should just be left to events and quests, pesonally i dont want 10 year olds dueling with the nine tails and uber big summons.
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Post  Umaterasu Fri Oct 03, 2008 2:00 pm

shikamaru_nara wrote:
Umaterasu wrote:Yea a level 80 Uchiha with the Mangekyou Sharingan that gets Kyuubi will be...strong...but you can rely on your GM for it Razz

i beg you not to place levels it won't be fun if you have to do crappy quests because all other players are too strong

and if you put levels it won't be a ninja game anymore!!!
then you will have to make that people cant attack the guys from non-allianced countries without a challenge and when did you see naruto or any1 else who got to the enemy and said:''Hello, im from Konoha I want to kill you will you please battle me?''
im sayin this to you because this will be a first real true 3D naruto MMORPG fi you ever finish it ofc. and if it is a dissapointment you will really loose your money

Levels are basic elements in a MMORPG, I know you might not like it but a big majority of people wants levels.
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Post  Rev54 Fri Oct 03, 2008 2:52 pm

Umaterasu wrote:
Levels are basic elements in a MMORPG, I know you might not like it but a big majority of people wants levels.

Besides the fact that people do want it, It's just how these types of games are played. In an MMORPG, you like to see how your character grows and becomes stronger which is why you use levels. And if you get ride of using LVLs, and you just use stat points, it would basiclly be the same thing. You would haev 5 stats for ninjutsu, kinda makes you a lvl 5 ninjutsu user... so essentially lvls are something you can't avoid. It was mentioned in another topic but this isn't a Gunz style of game. And if you just go with using genin chuunin, jounin kage, that still a ranking style, or level, your at the genin level of game play...

but back on topic, we really need to think of a way that we can input the demons, maybe they need to be NPC characters only, and you would have to fight them in the quest. However, i do still like my previous post of Demon Rage mode and stuff.....

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Post  conradxu Sat Oct 04, 2008 8:10 am

Umaterasu wrote:and you would have to fight them in the quest

dude... you know what? i like how u think ^^
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Post  PicMan Sat Oct 04, 2008 3:44 pm

hey whats wrong with a 10 year old haven 9 tails >.>
the way i see it is just give biju out at an event
and do it this way

Genins-Fight for 1-9
Chunin-Fight for 1-9
Jonin-Fight for 1-9

see what im getten at
Do the events by ranks
So that way you wont have Jonins fighten
against Genins for a Biju
So if its even then better chance for People to get
Biju
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Post  conradxu Sat Oct 04, 2008 9:22 pm

but whati am saying is that giving out bijus will unbalance the game.

thats why you only have to fight it or capture it for quests mission, or you play in the clan wars with and against them. training with a biju in a pk area or using it in normal circumstances is just unfair to the other players who dont have it..
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Post  Sorlaize Sun Oct 05, 2008 9:13 am

Well yeah, Bijuu's should be hard to catch, and quests wouldn't work because there are a limited number..you can't have more than one of the same Bijuu.

Ofcourse a Hokage can assign any number of ninjas to a mission to obtain a certain Bijuu..

So I think it should be more of an extra feature. There's only 1 player that can have each Bijuu, the players with them can also be targeted by NPC groups like an NPC Akatsuki [the AI would be made better than any player XD].

And then you have to track down Bijuu's but info on them can be leaked by other countries and so on. Really it would be a good feature to have, because if you get a Bijuu (and you have to be skilled to get one, which means working effectively in your teams/squadrons) you'll have near endless resources of chakra and be able to take on masses of player ninjas.

But the downside is you'll also be targeted, so you'll need to be careful about revealing your powers and you'll need to be protected by your teammates when Akatsuki comes. I think that's really the best possible way we could do it Very Happy
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Post  Sw0rdm3n Sun Oct 05, 2008 9:23 am

Sorlaize wrote:Well yeah, Bijuu's should be hard to catch, and quests wouldn't work because there are a limited number..you can't have more than one of the same Bijuu.

Ofcourse a Hokage can assign any number of ninjas to a mission to obtain a certain Bijuu..

So I think it should be more of an extra feature. There's only 1 player that can have each Bijuu, the players with them can also be targeted by NPC groups like an NPC Akatsuki [the AI would be made better than any player XD].

And then you have to track down Bijuu's but info on them can be leaked by other countries and so on. Really it would be a good feature to have, because if you get a Bijuu (and you have to be skilled to get one, which means working effectively in your teams/squadrons) you'll have near endless resources of chakra and be able to take on masses of player ninjas.

But the downside is you'll also be targeted, so you'll need to be careful about revealing your powers and you'll need to be protected by your teammates when Akatsuki comes. I think that's really the best possible way we could do it Very Happy

Or we could make bijju spawn at certain places with certain spawn time. Like 18 hours.

And player, that kills it gets it. He can either seal it in him self. Sell it. Or seal it into some1 else.

So couple of players would have same bijju, but more people would have them rather than 9. But they would be almost impossible to kill, so it would take high lvl\high skilled players, plus good amount of them.
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Post  Shadow Assassin Sun Oct 05, 2008 2:53 pm

I think that could work the best...Like in this game called Shaiya, a notice would be sent out containing the location of a major boss monster..And whoever gets there first and kills it gets the prize(I think anyone in the party would get it too but im not sure) That could work for this game. Everyone in your party would get the Bijuu at lvl 1 and would have to level it. (There could be a party limit of whatever to balance it out). But it could be organized as an event and we could put a time limit on finding the demon and another on killing it.
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Post  conradxu Sun Oct 05, 2008 9:55 pm

Sw0rdm3n wrote:
Sorlaize wrote:Well yeah, Bijuu's should be hard to catch, and quests wouldn't work because there are a limited number..you can't have more than one of the same Bijuu.

Ofcourse a Hokage can assign any number of ninjas to a mission to obtain a certain Bijuu..

So I think it should be more of an extra feature. There's only 1 player that can have each Bijuu, the players with them can also be targeted by NPC groups like an NPC Akatsuki [the AI would be made better than any player XD].

And then you have to track down Bijuu's but info on them can be leaked by other countries and so on. Really it would be a good feature to have, because if you get a Bijuu (and you have to be skilled to get one, which means working effectively in your teams/squadrons) you'll have near endless resources of chakra and be able to take on masses of player ninjas.

But the downside is you'll also be targeted, so you'll need to be careful about revealing your powers and you'll need to be protected by your teammates when Akatsuki comes. I think that's really the best possible way we could do it Very Happy

Or we could make bijju spawn at certain places with certain spawn time. Like 18 hours.

And player, that kills it gets it. He can either seal it in him self. Sell it. Or seal it into some1 else.

So couple of players would have same bijju, but more people would have them rather than 9. But they would be almost impossible to kill, so it would take high lvl\high skilled players, plus good amount of them.

then you should atleast make it that you lose the biju once u die or the biju has a timelimit. because having it until someone takes it from u might be a drag if the bijuu carrier hardly goes on or isnt in the same timezone as you.
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Post  Rev54 Mon Oct 06, 2008 8:27 am

Sorlaize wrote:
So I think it should be more of an extra feature. There's only 1 player that can have each Bijuu, the players with them can also be targeted by NPC groups like an NPC Akatsuki [the AI would be made better than any player XD].

So if you go with something like this, are you going to have storylines for all the players? Cause Akatsuki wouldnt go after everyone then if there NPC, and if you have Akatsuki as NPC, then no user could join the Akatsuki. which we had a topic and people want to join them anyways.

My opinion:
Although I like everyones ideas on how you can get and have the Bijuu's, There's probably only 2 ways that this will work so the game is made fair for everyone to play. If you have a bloodline trait, and are a high level and you get a bijuu sealed in you, your talking about a lot of power for one player, and thats not really fair.

Way one is what I had described before, (read spoiler its my post from before) and its a way to allow everyone to have a bijuu. Now I know people hate the thought of thousands of bijuu's however, if you make it so having a bijuu is a double edge sword, then not everyone will want one. And you can gain popularity, because people will want to live out there naruto fantasy. And we can make it so all bijuus are strong, and just use different elements.
- you have to make sure that there is a pro and a con to being every character to maintain a balance in the game - my idea for allowing people to be a demon will have a pro and con.
Spoiler:

Way two - no one can have Bijuu, only NPC's and this way you can have quests, where you will have to fight all the Jinchuuriki, and by defeating them you get mad exp

But this is just my opinio, I dont like the thought of letting a high level dude with a killer bloodline trait, get the bijuu and then become ubber powerful. And if someone takes it, they would probablly just put it into a new character they created anyways, and want to start by training all over from the beginning just to get the full power of the bijuu. but then a lvl 80 comes up and takes the bijuu away from the lvl 20 chunnin dude that worked so hard to get it. And that would piss anyone off. So we should either all be allowed to get it or no one, just to keep the game on checks and balances.

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Post  Sw0rdm3n Mon Oct 06, 2008 3:05 pm

conradxu wrote:
Sw0rdm3n wrote:
Sorlaize wrote:Well yeah, Bijuu's should be hard to catch, and quests wouldn't work because there are a limited number..you can't have more than one of the same Bijuu.

Ofcourse a Hokage can assign any number of ninjas to a mission to obtain a certain Bijuu..

So I think it should be more of an extra feature. There's only 1 player that can have each Bijuu, the players with them can also be targeted by NPC groups like an NPC Akatsuki [the AI would be made better than any player XD].

And then you have to track down Bijuu's but info on them can be leaked by other countries and so on. Really it would be a good feature to have, because if you get a Bijuu (and you have to be skilled to get one, which means working effectively in your teams/squadrons) you'll have near endless resources of chakra and be able to take on masses of player ninjas.

But the downside is you'll also be targeted, so you'll need to be careful about revealing your powers and you'll need to be protected by your teammates when Akatsuki comes. I think that's really the best possible way we could do it Very Happy

Or we could make bijju spawn at certain places with certain spawn time. Like 18 hours.

And player, that kills it gets it. He can either seal it in him self. Sell it. Or seal it into some1 else.

So couple of players would have same bijju, but more people would have them rather than 9. But they would be almost impossible to kill, so it would take high lvl\high skilled players, plus good amount of them.

then you should atleast make it that you lose the biju once u die or the biju has a timelimit. because having it until someone takes it from u might be a drag if the bijuu carrier hardly goes on or isnt in the same timezone as you.

Bijuu- the legendary beast with 1-9 tails
Jinchurikin- person who has the bijuu sealed in him.


You would hunt bijuu, not jinchurikin.

The bijuu would spawn every 18 hours. And couple of players could have same bijuu at the same type, so there would be couple of jinchurrikins witht he same bijuu sealed in them.
---


But you do bring out a good point, maybe organizations such as akatsuki could get a jutsu just for them that allows them to capture players, and steal there bijuu.
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Post  Shadow Assassin Mon Oct 06, 2008 3:41 pm

It shouldn't be just for organizations tho...Because then what about all the player made evil organizations...or maybe just solo missing nins who wanna do bad stuff(me Very Happy) They should have an opportunity to steal it away from people too.
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Post  Sorlaize Mon Oct 06, 2008 4:48 pm

Rev54 wrote:
Sorlaize wrote:
So I think it should be more of an extra feature. There's only 1 player that can have each Bijuu, the players with them can also be targeted by NPC groups like an NPC Akatsuki [the AI would be made better than any player XD].

So if you go with something like this, are you going to have storylines for all the players? Cause Akatsuki wouldnt go after everyone then if there NPC, and if you have Akatsuki as NPC, then no user could join the Akatsuki. which we had a topic and people want to join them anyways.

I think it'd be more exciting [and more true to the anime/manga] if Akatsuki is made up of NPC's with frighteningly good AI. Let's face it, everyone wants to be in Akatsuki and it wouldn't work. Moreover, Akatsuki would lose its effectiveness if it was made up entirely of players. Think about how they are 24/7 killing machines.

Rev54 wrote:
My opinion:
Although I like everyones ideas on how you can get and have the Bijuu's, There's probably only 2 ways that this will work so the game is made fair for everyone to play. If you have a bloodline trait, and are a high level and you get a bijuu sealed in you, your talking about a lot of power for one player, and thats not really fair.

Rev54 wrote:
But this is just my opinio, I dont like the thought of letting a high level dude with a killer bloodline trait, get the bijuu and then become ubber powerful. And if someone takes it, they would probablly just put it into a new character they created anyways, and want to start by training all over from the beginning just to get the full power of the bijuu. but then a lvl 80 comes up and takes the bijuu away from the lvl 20 chunnin dude that worked so hard to get it. And that would piss anyone off. So we should either all be allowed to get it or no one, just to keep the game on checks and balances.

Who says that's going to happen? It could be random out of all the players that caused hits, or it could be random out of the team that successfully brings the KO'd player's body back to their own village. It'll take a lot more than 1 highly skilled ninja [note I didn't say player] to take down a Jinchuriki.

The point is that someone can have lots of power, so the Bijuu user is targeted for it. I really think it could work, and like anything else, it can be reviewed & changed even after Beta testing. Very Happy
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Post  Rev54 Tue Oct 07, 2008 9:45 am

Sorlaize wrote:
Who says that's going to happen? It could be random out of all the players that caused hits, or it could be random out of the team that successfully brings the KO'd player's body back to their own village. It'll take a lot more than 1 highly skilled ninja [note I didn't say player] to take down a Jinchuriki.

The point is that someone can have lots of power, so the Bijuu user is targeted for it. I really think it could work, and like anything else, it can be reviewed & changed even after Beta testing. Very Happy

I know that this may not happen, this was just my opinion on the subject. However this is a huge subject! Deteremining how Bijuu's are implememented into the game is going to be huge.

I would love to be a Jinchuriki, which is why I may sound very strong on this subject, but its not to anger its to find a way to implement them into the game so it will become a sucessful game.

To go back to what was mentioned, before, I like the idea of having a Bijuu appear every 18hours (or whatever length of time you decide). That way people have a chance to be come a Jinchuriki.

But heres a scenario, so you said it would take more than one powerful ninja to take down a Bijuu or Jinchriki. So for the Bijuu, say you have 4 really high skilled ninja's, say theres a Sharingan(sp) master, a Byakuugan master, and just some top notch ninjas. and say the face and defeat the Bijuu, and they decided to seal it in one of them. And they make a pact that all 4 of them will get there own Bijuu, now you have 4 guys who were already super strong, and just became Jinchuriki's and are now uberstrong. Now you have a 4 man cell who would probablly try to do nothing but destroy everything. They could be stopped with an army of a couple hundered other ninja's of course, i understand that, but you couldn't possibly beat them in a 1v1 battle. And yes Naruto anime stress's the importance of teamwork, but most fights are 1v1 battles, even if its a 4 man team vs a 4 man team your squaring off in 1v1's.

I like your point of allowing one person to have a lot of power. Things arent always fair, and that's a life lesson too, but when your making a product that you want people to play, you want things to be fair throught out the game. I mean things wont always be fair because someone could be a better taijutsu fighter but his oppenent could be a better ninjutsu user.

If the game has come out and people are high levels with bijuu's and there is a limited amount of them, and a few months after the game comes out a player decides he wants to start playing, but then realizes that he can't become as strong as someone who has already reached there max and got the extra bonus too, they probably wouldn't want to play, knowing that they can't become as strong as someone else would be a turn off. You have to think about your demographics also, who you want playing this game. Awnser: Everyone of course. You already know that there are people waiting for this game and are going to play, you know that there are hardcore Naruto fanatics that will play this as soon as there hear of it, and then there are people who don't know what Naruto is! And to get them to come play, you need to make the game exciting, which it will be. Hardcore fans ill play the game if its fair or not, but to others, if the game is not fair, alowing pro's and cons, and checks and balances, then they wont play. By pro's and cons, im not saying that if your super powerful in one your completly weak in something else, but saying that you have to think about how you want to build your character knowing that you will have weaknesses.

I know were waiting for the beta to come out to see, and thats what were going to have to wait for, Im just trying to give ideas to help, im not saying I want you to use my ideas, maybe my idea you can take and twist and change things about it to come up with a better idea! Thats what these forums are about!
I know that what I just posted would probablly be better off in a different topic but I don't know where.

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Post  Sithex Mon Oct 27, 2008 3:46 pm

Ok Lets be realistic people

A Bijuu is:

- a tailed demon 1 of 9 with incredible chakra and abilities/techniques

- In the story line only a few are chosen to become weapons(Jinchuuriki) of the villages

- Next to impossible to seal the Bijuu into a "UNBORN CHILD!(In our case new character bloodline or not)" Not your S-ranked character that is doing the sealing

Jinchuuriki

- Jinchuuriki translated and "I MUST STRESS THIS POINT" it mean "Power of human SACRIFICE" Meaning a human Sacrifice needs to be involved so answer my question in order for the whole reason that a person is called "The Power of human sacrifice" or as they say it in Japanese Jinchuuriki; who dies sealing the Bijuu in the new character...? Not to be blunt but I think some of you kids have been smoking to many... but the guy doing the sealing should rightfully die if there is a cry for BALANCE. For a good reason whats stopping him from going and finding another Bijuu and going oh same job and with a wave of his dick Taddaa oh look i just added another Jinchuuriki to my character list. Every 10 year olds dream

- People talk about balance well then i don't understand where people get off that you can just start a game with Bijuu sealed in them. No its going to be next to impossible. I must inform you cuz if it were as easy as the chick next door everyone would be screwing her.

- Also a Jinchuuriki Power is measured in how well the seal syncs the Bijuu with your characters Chakra base (Where Naruto his his sealed). As well as the ability to tame the Bijuu that is sealed inside of your character also determines how well you could use the power. These all have to be taken into account

- I remember that "most" people in the villages HATE the Jinchuuriki for the fact that they have such a demon sealed in them they are looked upon as monsters. And the village plays no part in their rescue almost like it was a burden to the villagers.

- And as Naruto has shown its not easy being a Jinchuuriki. Constantly being hunted by Missing Nin organizations wouldn't be peachy in my eyes

- Then again as shown in the anime some Jinchuuriki play an important part in the village and are praised as well as protected

I hope you see stuff from my perspective and be a little more serious about the subject
Sithex
Sithex
Chuunin

Posts : 111
Join date : 2008-06-01
Age : 38
Location : Canada

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