controls (new thread)
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controls (new thread)
this is a remake of the thread controls.
here i want to put an extra idea into the depth of the controls for SOS.
i was thinking that, in stead of pressing a hot key once and automatically the skill is ready to be used on another object in the game, we could hold it for channeling then we would move to the target and cast it, e.g. hold number one on the number pad of key board. we hold it for about 2 seconds and we watch the character do the hand seals, then once the hand seals are completed, hes skill e.g. chidori, is complete and his right arm will spark, we will then use the up, down, left, right controls W, S, A, D and move to the target e.g. monster, then just as we are about to get to it, we hold E to use the skill and you will see the character lift his arm and move abit faster, then once the character make contact with the monster, little blue sparks (emphasis on the sparks) will start flashing around the monster and it will fall down, then the chidori fades (even if E is still held, chirodi will still fade) (we could have a fade time for the chidori so people wont use it once and hold it for hours without using it) and cool down THEN starts.
here i want to put an extra idea into the depth of the controls for SOS.
i was thinking that, in stead of pressing a hot key once and automatically the skill is ready to be used on another object in the game, we could hold it for channeling then we would move to the target and cast it, e.g. hold number one on the number pad of key board. we hold it for about 2 seconds and we watch the character do the hand seals, then once the hand seals are completed, hes skill e.g. chidori, is complete and his right arm will spark, we will then use the up, down, left, right controls W, S, A, D and move to the target e.g. monster, then just as we are about to get to it, we hold E to use the skill and you will see the character lift his arm and move abit faster, then once the character make contact with the monster, little blue sparks (emphasis on the sparks) will start flashing around the monster and it will fall down, then the chidori fades (even if E is still held, chirodi will still fade) (we could have a fade time for the chidori so people wont use it once and hold it for hours without using it) and cool down THEN starts.
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: controls (new thread)
yea that's a great idea, and i rly like idea that u cant target any enemy but u have to stear ur character to hit it
Hao- Genin
- Posts : 22
Join date : 2008-09-03
Age : 32
um
could we use a computer controler
SeanAsberry- Chuunin
- Posts : 65
Join date : 2008-09-11
Age : 30
Location : Forest of death
Re: controls (new thread)
Hao if u mean a joystick, then you lack keys cuz they dont have a lot of it. ^^
And you, you will most likely have to aim to hit ur target, and not just select it. but i guess u'll still have to select for certain reasons
this would make the difficulty of the game better, defenetly when when u pvp, it wont just be ... weapons attack rate and stuff, but also if u aimed right.
And you, you will most likely have to aim to hit ur target, and not just select it. but i guess u'll still have to select for certain reasons
this would make the difficulty of the game better, defenetly when when u pvp, it wont just be ... weapons attack rate and stuff, but also if u aimed right.
Rave- Admin
- Posts : 191
Join date : 2008-05-24
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