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tutorial mode + new IDEA

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tutorial mode + new IDEA Empty tutorial mode + new IDEA

Post  conradxu Sat Aug 23, 2008 4:39 am

tutorials are useful and will help a noob greatly, but if an experienced player wants to start a new character then going through the tutorial is a pain in the a** so, i think that adding the skip button and a confirmation bar after the function would stop people geting annoyed.

i know this isnt a very important issue, but usually the smallest issues affect gameplay alot.

IDEA
-give random fight styles. dont just have the same fight style e.g. wave arm, do 2 damage, wave arm again in same action and do 3 damage. give it random attacks e.g. upper cut, karate chop, normal punch, snap kick, round house kick etc. all in random times, so it wil add a sense of realism tot he game.
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Post  Umaterasu Sat Aug 23, 2008 10:22 am

Hmm...I think you're right for the fighting styles, adding moves to attract the audience.
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Post  Sw0rdm3n Sat Aug 23, 2008 12:21 pm

Fighting style will be determined both by clan, and your progressing trough out the game.
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Post  Umaterasu Sat Aug 23, 2008 1:09 pm

Maybe we should be based on Clans for this matter...but changing battle style by your progress doesn't happen often...
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Post  Xx-Tsukiyomi-xX Sat Aug 23, 2008 7:04 pm

what if you were given multiple battle styles to practice back at the academie and u are to choose one that suits you.So the player could for once fight like he wants to
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Post  Tsengu Sun Aug 24, 2008 2:04 am

Personally, I like the clan idea the best. See for instance, Neji vs Hinata. They both fight with the same style, this is quite nice in the aspect of scouting your opponent. Know what his weaknesses are and strengths.
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