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Exp,Party,Training; System

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Post  Sw0rdm3n Thu Sep 18, 2008 5:54 pm

You would get expierence on your genjutsu, taijutsu, ninjutsu based on the damage you inflict with it.


So lets say:

1 damage=8 experience

So if I hit 437 damage with my fists(taijutsu) on my enemy. I would get(437X8)=3496 taijutsu exp as soon as I landed the hit.

If I hit 4321 with my fire ball jutsu on you(ninjutsu). I would get (4321X8)=34568 Ninjutsu exp as soon as I hit my oponent.

Some genjutsus,ninjutsus will deal no damage, so we can have preset exp values per genjutsu. So lets say I cast sleep genjutsu I would get fixed amount of exp per that jutsu. Or I do kage bushi no jutsu, it will do no damage but i would get set amount of exp for doing it.

We would have to develop how much exp you need for each taijutsu ninjutsu and genjutsu lvl.
So to go from lvl 1 ninjutsu to lvl 2 ninjutsu you would need 400 exp
From lvl 2 ninjutsu to lvl 3 ninjutsu you would need like 1200 exp.


But we would have to develop these forumlas after we decided what stats we will have in game(health,chakra,tai,nin,gen,chakra control...more?), and after we developed damage formula.(we dont want a guy hitting 10,000 with his fire ball ninjutsu and gaining a lvl from a single jutsu)

So we would need to compare damage and stat relationship also damage and expierence relationship.

Because if you have:
higher stats=more damage
more damage=gain more exp

to gain:
higher stats=need more exp


Party System:
People who would train in parties would get more exp over time.


So lets say if you have 4 people in party.


4 people would be getting 3exp per damage each and contributing there exp to party.
So if Me,Ben,Tim,Joe are in a party.

Ben hit 100(300exp)
I hit 200(600 exp)
Joe hit 300(900exp)
Tim hit 100(300exp)

So each one of us would get total of 2100 exp.

(anyways, some1 try to develop a formula for parties, and keep the number of people in mind, like that 2 palyers in party vs 4 or 5 people in party would be balanced out in getting the same or similar exp)


Training System:

You would get 8 exp per single damage on players and mobs.

Maybe you could also get 1 exp per single damage while training on logs.
I know solraize & rave are strongly against the idea of training on logs, because it would encourage botting and "grinding" and standing in one place vs exploring the world.
But I think we should make some kind of minigame type of thing where you enter a room for 20 minutes or so, and you hit logs and gain exp, but logs would brake, so you would have to go on another log (couple steps) and train on other log to get exp. And these logs would appear on random places, so you could not program a bot to move 2 spaces to the right and start attacking after certain amount of time.

You would need real intelligence(human mind) to walk to the next log, because you would need to see where the next log appears and go and attack it until it brakes.



Anyways, This thread was made, so people make intelligent and elaborate ideas on combat system.
So please post your ideas!
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Post  SharinganMaster Thu Sep 18, 2008 7:04 pm

ni99a why you so smart jk jk i love your idea there are really no flaws i am wondering say i attack something and died and sum1 else came along and finished it off would i get sum exp?
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Post  Sorlaize Thu Sep 18, 2008 7:10 pm

Sw0rdm3n, I've stopped the dramatic resizing of text in posts because it's annoying and moreover inappropriate.

Please don't attempt to gain users' attention by using large text. People will post ideas if they want to, and we are in no hurry. Smile
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Post  Sw0rdm3n Thu Sep 18, 2008 8:05 pm

SharinganMaster wrote:ni99a why you so smart jk jk i love your idea there are really no flaws i am wondering say i attack something and died and sum1 else came along and finished it off would i get sum exp?

well thats my whole idea.

You will get exp per each damage instantly.

as soon as you hit what ever damage u hit, ull receive the exp IMMEDIATELY!
The target may be alive, but u will gain exp for damage not kills.
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Post  Rave Fri Sep 19, 2008 1:19 am

Ye you get exp for dmg u cause Although in parties , u gain LESS exp and not more becuz u can kill faster, although like i said in the other post, we add a amount of EXP when in party so that it encourages partying.

= play solo : kill speed 1x, exp 100% = 100% exp
= play party (example 4man) : kill speed 4x, exp (100%/4)+((2*100%)/15) = 33,33% = 4x 33,33% = 133% exp
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Post  Sw0rdm3n Fri Sep 19, 2008 1:44 pm

Rave wrote:Ye you get exp for dmg u cause Although in parties , u gain LESS exp and not more becuz u can kill faster, although like i said in the other post, we add a amount of EXP when in party so that it encourages partying.

= play solo : kill speed 1x, exp 100% = 100% exp
= play party (example 4man) : kill speed 4x, exp (100%/4)+((2*100%)/15) = 33,33% = 4x 33,33% = 133% exp

Yea I tought about ur formula.

U see its unbalanced.(the equation)

because more ppl u have more exp ull get... what if me and my friend want to train in a parrty... we will only gain 66% exp rather when we would train solo and get 100%...

thats why i asked some1 to develop balanced equation -.-
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Post  conradxu Sat Sep 20, 2008 4:15 am

it doesnt make full sense,

what if:

you could do 50,000 damage, and you hit a noob monster, then that would be mean you get (50,000 x Cool amount of exp.

also:
in parties, your supposed to earn less exp then by your self, beause the exp is shared between the teammates, but you get more because in a party you kill more stuff and in less time.
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Post  Umaterasu Sat Sep 20, 2008 6:55 am

conradxu wrote:it doesnt make full sense,

what if:

you could do 50,000 damage, and you hit a noob monster, then that would be mean you get (50,000 x Cool amount of exp.

also:
in parties, your supposed to earn less exp then by your self, beause the exp is shared between the teammates, but you get more because in a party you kill more stuff and in less time.

conradxu's right...what if you do 50, 000 dmg?
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Post  Sw0rdm3n Sat Sep 20, 2008 10:12 am

Umaterasu wrote:
conradxu wrote:it doesnt make full sense,

what if:

you could do 50,000 damage, and you hit a noob monster, then that would be mean you get (50,000 x Cool amount of exp.

also:
in parties, your supposed to earn less exp then by your self, beause the exp is shared between the teammates, but you get more because in a party you kill more stuff and in less time.

conradxu's right...what if you do 50, 000 dmg?

The monsters will have set amount of hp, so you cant over hit there hp.


So for example monster has 43,000 hitpoints.


U are capable of doing 50,000 damage, but u will only hit 43,000 damage, because the monster can only take 43,000 hp damage.


so u will only get the exp for the damage you do.


If you kill a player that has 2,000 hp, and u are able to hit 50,000, ull only get exp for 2,000 damage that you did.


``````````````````````````````````````````````````````````````
And for parties we could make it so that you get 3exp per 1 damage.
So 3 people in theory, would be better than you are off by your self.
since 3X3=9
and solo u gain only 8 exp.
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Post  Umaterasu Sat Sep 20, 2008 10:11 pm

Sw0rdm3n wrote:The monsters will have set amount of hp, so you cant over hit there hp.


So for example monster has 43,000 hitpoints.


U are capable of doing 50,000 damage, but u will only hit 43,000 damage, because the monster can only take 43,000 hp damage.


so u will only get the exp for the damage you do.


If you kill a player that has 2,000 hp, and u are able to hit 50,000, ull only get exp for 2,000 damage that you did.


``````````````````````````````````````````````````````````````
And for parties we could make it so that you get 3exp per 1 damage.
So 3 people in theory, would be better than you are off by your self.
since 3X3=9
and solo u gain only 8 exp.

i would prefer that if a monster has like you said 43,000 hp and you can do 50,000 dmg on him, then it should display more than the hp that the mob has
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Post  Tsengu Thu Oct 02, 2008 9:11 am

Eh... this idea is just bleh. I don't like it much to be honest.
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Post  Rev54 Thu Oct 02, 2008 10:31 am

But what about medical users. In a large scale fight, there job is to revive and heal other players, they don't do much damage. I think that if we do dmg=exp then for medical ninja's they can als get exp from healing other people (not them selves because that would be to easy).

And what about genjutsu users, not all illusions do damage, so they could trap some one while the rest of the squad beats em up, the gen user would then get no exp.

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Post  Sw0rdm3n Thu Oct 02, 2008 3:18 pm

Rev54 wrote:But what about medical users. In a large scale fight, there job is to revive and heal other players, they don't do much damage. I think that if we do dmg=exp then for medical ninja's they can als get exp from healing other people (not them selves because that would be to easy).

And what about genjutsu users, not all illusions do damage, so they could trap some one while the rest of the squad beats em up, the gen user would then get no exp.

i specifically mentioned it.

Some jutsus that do no damage, will have preset amount of exp you receive for casting it.
So if u use feather illusion genjutsu, you will always get lets say 2,000 genjutsu exp.
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Post  shikamaru_nara Fri Oct 03, 2008 2:23 am

WAIT PLEASE WAIT
DON'T MAKE LEVELS JUST MAKE TRAINING POINTS WITH EACH TRAINING POINT YOU CAN BUILD UP 1 STAT

Let's say i put 2 tools stats then i loose 2 chakra stat so not every1 would be the master lol

it would be better if there are jutsu levels (ex. i used my< rasengan 1000 times i mastered it now yay!)
and if you want to have more stats just go to a chuunin exam or a jounin exam but in those exams there should be real players and only 10 percent would be able to rank up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post  Rev54 Fri Oct 03, 2008 6:32 am

Sw0rdm3n wrote:
Rev54 wrote:But what about medical users. In a large scale fight, there job is to revive and heal other players, they don't do much damage. I think that if we do dmg=exp then for medical ninja's they can als get exp from healing other people (not them selves because that would be to easy).

And what about genjutsu users, not all illusions do damage, so they could trap some one while the rest of the squad beats em up, the gen user would then get no exp.

i specifically mentioned it.

Some jutsus that do no damage, will have preset amount of exp you receive for casting it.
So if u use feather illusion genjutsu, you will always get lets say 2,000 genjutsu exp.

I see

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Post  Rev54 Fri Oct 03, 2008 7:36 am

shikamaru_nara wrote:WAIT PLEASE WAIT
DON'T MAKE LEVELS JUST MAKE TRAINING POINTS WITH EACH TRAINING POINT YOU CAN BUILD UP 1 STAT

Let's say i put 2 tools stats then i loose 2 chakra stat so not every1 would be the master lol

it would be better if there are jutsu levels (ex. i used my< rasengan 1000 times i mastered it now yay!)
and if you want to have more stats just go to a chuunin exam or a jounin exam but in those exams there should be real players and only 10 percent would be able to rank up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

But the problem I see, is that there is no point in ranking up to chuunin or jounin, if your stats won't increase. And what is 2 tool stats that would make you lose chakra stats. If your training hard, you wont ever lose any stats, which is why the level system is probably the way to go. You qouted in a different topic that this should be a cross between Gunz and WoW, And Gunz is totally a complete different style of gameplay. The game is sweet, but everyone is always at the same level, its just about how you use your brain to defeat an oppenet. As where the "Universe of Naruto" is all about growth. Thats what the anime I think really shows, it shows how the characters are always growing and getting stronger. Thats why I think that levels is how the games going to work. I mean if you dont go with levels, and you just increase Stat points, then thats basically the same freaking thing, except you just got rid of the word Level. Yeah player kills suck in WoW when high level beat up on low level. Which is why I enjoyed Guild Wars. While your in Town you are with everyone but there is no fighting, then when you leave town you enter your own "world" with the other people in your party and everyone else was NPC's. You got to fight other clans when you were challanged, and some missions pitted you against other players.

So really if you do lvl's or no levels and you have to use jutsu 1,000's of times to master it, eventually people will still be doing that, going up to random people and still killing them with the jutsu they just mastered.

So the issue really isn't lvling up or not, its wether or not you will have to challenge people to fight them, or if you can walk around and just wack people all day.

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Post  Umaterasu Fri Oct 03, 2008 1:55 pm

shikamaru_nara wrote:WAIT PLEASE WAIT
DON'T MAKE LEVELS JUST MAKE TRAINING POINTS WITH EACH TRAINING POINT YOU CAN BUILD UP 1 STAT

Let's say i put 2 tools stats then i loose 2 chakra stat so not every1 would be the master lol

it would be better if there are jutsu levels (ex. i used my< rasengan 1000 times i mastered it now yay!)
and if you want to have more stats just go to a chuunin exam or a jounin exam but in those exams there should be real players and only 10 percent would be able to rank up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

There will be levels
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