Creating a Fully Customized Unique Jutsu
+9
runeblade
Sableye
Sorlaize
conradxu
Tsengu
Umaterasu
Sw0rdm3n
Rave
Sithex
13 posters
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Creating a Fully Customized Unique Jutsu
Ok I've been thinking about this for awhile now. Are you programers plan to create an engine to make jutsus? Giving the ability to mold Chakra using handseals into many forms then add an element(Nature) to it. For example Kakashi shows Naruto how he preforms Chadori (Rikki) first he preforms hand seals and molds the Chakra into a shank from the centre of his palm then he then adds his lightning element to the mold and increases the surge to increase his attack power.
So I'm trying to figure out is how you can create your own molds of your design and add an element to it im sure you would have to do this while training and under supervision since Chakra Molding is the most toughest and Draining skill.. Honestly I would think this might be one of the hardest things to do in the game expecially creating an engine to create the chakra molding process in the first place. Just an idea i hope to see some input
So I'm trying to figure out is how you can create your own molds of your design and add an element to it im sure you would have to do this while training and under supervision since Chakra Molding is the most toughest and Draining skill.. Honestly I would think this might be one of the hardest things to do in the game expecially creating an engine to create the chakra molding process in the first place. Just an idea i hope to see some input
Sithex- Chuunin
- Posts : 111
Join date : 2008-06-01
Age : 38
Location : Canada
Re: Creating a Fully Customized Unique Jutsu
this case is allready duscussed b4, we'dd have to think about how-to implmenting it in the game
Rave- Admin
- Posts : 191
Join date : 2008-05-24
Re: Creating a Fully Customized Unique Jutsu
I would have to say now, Because etsu would be made by the Game Masters, and you would be able to learn those jutsu if you meet requirements.
If we manage to give that power to players, some people will shape it into sexual,violent looking things.
--
So in my opinion people should not have the ability to make there custom jutsu.
all jutsu will be made by gms.
If we manage to give that power to players, some people will shape it into sexual,violent looking things.
--
So in my opinion people should not have the ability to make there custom jutsu.
all jutsu will be made by gms.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
Re: Creating a Fully Customized Unique Jutsu
Sw0rdm3n wrote:I would have to say now, Because etsu would be made by the Game Masters, and you would be able to learn those jutsu if you meet requirements.
If we manage to give that power to players, some people will shape it into sexual,violent looking things.
--
So in my opinion people should not have the ability to make there custom jutsu.
all jutsu will be made by gms.
Hmm...yea ur right...I never thought of that but people might abuse there rights
Umaterasu- SOS Concept Artist
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Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Creating a Fully Customized Unique Jutsu
Personally I would love to see this. As for right now, we do not know if we will be implementing this. We have discussed this I assure you. Pretty much all of us like the idea BUT, as said, it is hard to think what people might do with this power. If so though, the jutsu would start out uber weak and you'd have to master it by putting just enough chakra into it. It would be different from other jutsus, because it's much more advanced.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Creating a Fully Customized Unique Jutsu
Tsengu wrote:Personally I would love to see this. As for right now, we do not know if we will be implementing this. We have discussed this I assure you. Pretty much all of us like the idea BUT, as said, it is hard to think what people might do with this power. If so though, the jutsu would start out uber weak and you'd have to master it by putting just enough chakra into it. It would be different from other jutsus, because it's much more advanced.
You have to develop this for your self, so you can make elemental jutsus easier and faster.
But releasing to the pulbic. Thats out of the question.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
Re: Creating a Fully Customized Unique Jutsu
I think the main problem with custom jutsus is that, there are alot of immature people out there and it's just very sad. Perhaps, we can make an engine that can only do 'limited' customized jutsus. Yet again, this isn't a huge problem at this point, as there will be major amounts of jutsu in game that you won't really want to make your own until 'end game' really.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Creating a Fully Customized Unique Jutsu
ya what tsengsu said. you'd need an existing modd to create you very own jutsu, and that would be too complicated as no one would know or bother with it. i suggest that you have to do mission for a someone and then automatically learn it, as it is how other games do it, aaand .... it has work well... so far
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Creating a Fully Customized Unique Jutsu
creating an own jutsu type is possible, i think we should be doing it :p
Rave- Admin
- Posts : 191
Join date : 2008-05-24
Re: Creating a Fully Customized Unique Jutsu
well, if its gonna be implemented. how are people gonna make it?
PS: how come your not using the sig?
PS: how come your not using the sig?
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Creating a Fully Customized Unique Jutsu
got to think about every aspect when we're gonne do that so i'm not sure myself either yet, but we have to give ppl as much as possible freedom when they're makin their own jutsu but it can never be unlimited amount of options unless we create a scripting language for jutsu special effects and that would be realy hard
Rave- Admin
- Posts : 191
Join date : 2008-05-24
Re: Creating a Fully Customized Unique Jutsu
im just wondering, lets not let them make their own jutsu,BUT we could give them freedom by allowing them to change existing jutsu's e.g. make it stronger but its con is it will have a longer cooldown and delay when using it, or make it faster to cast and cooldown but its con is that it is ALOT weaker or make it use less chakra but its con is it will be weaker and have a slower longer casting time etc.
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Creating a Fully Customized Unique Jutsu
conradxu wrote:im just wondering, lets not let them make their own jutsu,BUT we could give them freedom by allowing them to change existing jutsu's e.g. make it stronger but its con is it will have a longer cooldown and delay when using it, or make it faster to cast and cooldown but its con is that it is ALOT weaker or make it use less chakra but its con is it will be weaker and have a slower longer casting time etc.
Yea that's right. We are using that in Fiesta, which you can reduce the cooldown, reduce the amount of chakra used, reduce cast time and add more power in it. All that you could do it by 'Skill points' which you can receive when you level up
Umaterasu- SOS Concept Artist
- Posts : 454
Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Creating a Fully Customized Unique Jutsu
conradxu wrote:im just wondering, lets not let them make their own jutsu,BUT we could give them freedom by allowing them to change existing jutsu's e.g. make it stronger but its con is it will have a longer cooldown and delay when using it, or make it faster to cast and cooldown but its con is that it is ALOT weaker or make it use less chakra but its con is it will be weaker and have a slower longer casting time etc.
Yeah, that will probably happen anyway with your stat balance, or we might make a system where you can use a technique faster with the caveat of less effectiveness / increased chakra cost. For example I said we could do this for shortcut keys to input handseals automatically.
Re: Creating a Fully Customized Unique Jutsu
I'm no pro or anything concerning programming but if people are able to make random self-created jutsu, that'll require some awesome programming work...
I know this mind sound demotivating, but you have to know that we are a bunch of ppl gathering together trying to make a MMO that is actually WAAAAAY to big for us. Hopefully I'm not getting banned for saying this but kk. We definately have to simplify the game machanics. I'ld like to know how many ppl are modeling the envoirement and players.
Anyways, If we really manage to program such a great feature, this game will obviously be awesome. I'm not a modeler, programmer but just a normal photoshopper working on stocks and renders etc etc. Making Banner, Wallpaper, Signature and Avatar.
Peace out
I know this mind sound demotivating, but you have to know that we are a bunch of ppl gathering together trying to make a MMO that is actually WAAAAAY to big for us. Hopefully I'm not getting banned for saying this but kk. We definately have to simplify the game machanics. I'ld like to know how many ppl are modeling the envoirement and players.
Anyways, If we really manage to program such a great feature, this game will obviously be awesome. I'm not a modeler, programmer but just a normal photoshopper working on stocks and renders etc etc. Making Banner, Wallpaper, Signature and Avatar.
Peace out
Sableye- Academy Student
- Posts : 3
Join date : 2008-08-21
Re: Creating a Fully Customized Unique Jutsu
Sableye wrote:I'm no pro or anything concerning programming but if people are able to make random self-created jutsu, that'll require some awesome programming work...
I know this mind sound demotivating, but you have to know that we are a bunch of ppl gathering together trying to make a MMO that is actually WAAAAAY to big for us. Hopefully I'm not getting banned for saying this but kk. We definately have to simplify the game machanics. I'ld like to know how many ppl are modeling the envoirement and players.
Anyways, If we really manage to program such a great feature, this game will obviously be awesome. I'm not a modeler, programmer but just a normal photoshopper working on stocks and renders etc etc. Making Banner, Wallpaper, Signature and Avatar.
Peace out
OMG I had that in mind from the beggining of this topic @_@...it will be wayyy bigger than what we expect to do...and that will make the launch of the game even longer
Umaterasu- SOS Concept Artist
- Posts : 454
Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Creating a Fully Customized Unique Jutsu
Umaterasu wrote:Sableye wrote:I'm no pro or anything concerning programming but if people are able to make random self-created jutsu, that'll require some awesome programming work...
I know this mind sound demotivating, but you have to know that we are a bunch of ppl gathering together trying to make a MMO that is actually WAAAAAY to big for us. Hopefully I'm not getting banned for saying this but kk. We definately have to simplify the game machanics. I'ld like to know how many ppl are modeling the envoirement and players.
Anyways, If we really manage to program such a great feature, this game will obviously be awesome. I'm not a modeler, programmer but just a normal photoshopper working on stocks and renders etc etc. Making Banner, Wallpaper, Signature and Avatar.
Peace out
OMG I had that in mind from the beggining of this topic @_@...it will be wayyy bigger than what we expect to do...and that will make the launch of the game even longer
Trust me, in this case, it's more to do with getting a simple game out there, and then adding loads of features. Like at the moment programming work is slow because we need to find out what ways are best to do stuff.
Re: Creating a Fully Customized Unique Jutsu
Well it could be like a recipe system. Just like when you combine different chemicals together you dont know what its going to do. It could maybe be done where you can perform any handsign that you have researched and practiced and combine them with others you know to create a jutsu.
Like handsigns for structural form, type of element, certain attributes.
Could combine handsigns for hidden mist and a fire jutsu to make like a suffocating fog draining the oxygen out of the air. Idk, I need to think it over more.
Something like a tree maybe. Say the 1-7 are handsigns. The ABCD is jutsu's.
You do handsign 1. Now you can only do the jutsu's of A and B after that one. Your second we'll say is 2. You cant branch off to B anymore and must continue with jutsu's A signs. Then next handsigns you must do are 4,6,7,8 because thats all the person knows atm is just jutsu A,B,C,D.
1-- A B C D
2-- 1 1 2 3
3-- 2 3 3 4
4-- 4 5 5 6
5-- 6 8 6 7
6-- 7 9 8 8
7-- 8 10 9 10
With a finished game their would probably be a full alphabet times 50 with many different jutsu's and branches to go down.
Like handsigns for structural form, type of element, certain attributes.
Could combine handsigns for hidden mist and a fire jutsu to make like a suffocating fog draining the oxygen out of the air. Idk, I need to think it over more.
Something like a tree maybe. Say the 1-7 are handsigns. The ABCD is jutsu's.
You do handsign 1. Now you can only do the jutsu's of A and B after that one. Your second we'll say is 2. You cant branch off to B anymore and must continue with jutsu's A signs. Then next handsigns you must do are 4,6,7,8 because thats all the person knows atm is just jutsu A,B,C,D.
1-- A B C D
2-- 1 1 2 3
3-- 2 3 3 4
4-- 4 5 5 6
5-- 6 8 6 7
6-- 7 9 8 8
7-- 8 10 9 10
With a finished game their would probably be a full alphabet times 50 with many different jutsu's and branches to go down.
runeblade- Chuunin
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Join date : 2008-07-03
Age : 36
Location : U.S. South Dakota
Re: Creating a Fully Customized Unique Jutsu
i dont think people should get the freedom to actually create new jutsus, that should probrably be left to events orsuggestions or testers or GMs
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Creating a Fully Customized Unique Jutsu
conradxu wrote:i dont think people should get the freedom to actually create new jutsus, that should probrably be left to events orsuggestions or testers or GMs
Yea you're probably right.
Umaterasu- SOS Concept Artist
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Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Creating a Fully Customized Unique Jutsu
Heh, I agree. Probably best left up to events. Plus... we'll have a bunch of jutsus so it won't really matter for the time being.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Creating a Fully Customized Unique Jutsu
Created a topic on this but someone pointed out that it's already been discussed so i figured i'd repost here to keep everything organized. So here's my copy/paste from my other post:
I think it would be extremely cool to allow players to develop their own jutsu, as well as name them, later in the game. Perhaps each character would be allowed only one 'signature' jutsu, and only be able to develop it after they reach jounin rank. This could be hard to pull off, but would be a very unique feature that would add great depth to the game. A few things would need to be in place to keep this from being overpowered:
1) A difficult quest/training would have to be completed to determine and master your elemental affinity.
2) You would have to already have jutsu trained whose effect you wanted to use in your new jutsu.
3) A point system should be implemented for this to cap the technique so it is not overpowered.
For example, you are jounin rank and you have focused on ninjutsu with a number of fire element jutsu. You know Goukyaku no jutsu (Uchiha giant fireball jutsu (sp?)) and the multiple fire dart jutsu sasuke does...(phoenix flame or somethign?). You also happen to know kage bunshin.
So you complete your quest and choose fire elemental affinity and train a 'element mastery' skill up to a certain point which allows you to create your own jutsu using that elmental affinity. You have a point cap of, say, 10000. Incorporating a large, single fireball (goukyaku no jutsu) effect costs 1,000 points. Adding a second effect from pheonix flame costs 3,000 points. (each subsequent effect's cost should exponentially increase.) Then, as a final touch, you add the kage bunshin effect, costing 6,000 points. The resulting technique could be uniquely named by you, and the effect, for example, would be as such:
You release multiple giant fireballs which are then shadow replicated and launched at the target. (multiple from phoenix flame, large fireballs instead of fire darts from goukyaku, and shadow replication from kage bunshin) The chakra cost could be determined by adding up the chakra cost of each technique used in the creation multiplied by two.
I know that this could be a daunting task but imagine how awesome it would be to recognize an enemy ninja solely on his developed jutsu. Am I stretching too far? What do you guys think?
And that was it. Now, I would be willing to right the modules required to implement this system, if of course my application is approved, I have the capacity to do so, and Everyone thinks it's a good idea. I think if the system is well designed, this would definitely become an extremely engaging game mechanic. Also I realize I only have a very vague knowledge of where the game is at in terms of progress, so this may be a very distant feature if it is implemented at all.
I think it would be extremely cool to allow players to develop their own jutsu, as well as name them, later in the game. Perhaps each character would be allowed only one 'signature' jutsu, and only be able to develop it after they reach jounin rank. This could be hard to pull off, but would be a very unique feature that would add great depth to the game. A few things would need to be in place to keep this from being overpowered:
1) A difficult quest/training would have to be completed to determine and master your elemental affinity.
2) You would have to already have jutsu trained whose effect you wanted to use in your new jutsu.
3) A point system should be implemented for this to cap the technique so it is not overpowered.
For example, you are jounin rank and you have focused on ninjutsu with a number of fire element jutsu. You know Goukyaku no jutsu (Uchiha giant fireball jutsu (sp?)) and the multiple fire dart jutsu sasuke does...(phoenix flame or somethign?). You also happen to know kage bunshin.
So you complete your quest and choose fire elemental affinity and train a 'element mastery' skill up to a certain point which allows you to create your own jutsu using that elmental affinity. You have a point cap of, say, 10000. Incorporating a large, single fireball (goukyaku no jutsu) effect costs 1,000 points. Adding a second effect from pheonix flame costs 3,000 points. (each subsequent effect's cost should exponentially increase.) Then, as a final touch, you add the kage bunshin effect, costing 6,000 points. The resulting technique could be uniquely named by you, and the effect, for example, would be as such:
You release multiple giant fireballs which are then shadow replicated and launched at the target. (multiple from phoenix flame, large fireballs instead of fire darts from goukyaku, and shadow replication from kage bunshin) The chakra cost could be determined by adding up the chakra cost of each technique used in the creation multiplied by two.
I know that this could be a daunting task but imagine how awesome it would be to recognize an enemy ninja solely on his developed jutsu. Am I stretching too far? What do you guys think?
And that was it. Now, I would be willing to right the modules required to implement this system, if of course my application is approved, I have the capacity to do so, and Everyone thinks it's a good idea. I think if the system is well designed, this would definitely become an extremely engaging game mechanic. Also I realize I only have a very vague knowledge of where the game is at in terms of progress, so this may be a very distant feature if it is implemented at all.
kirabaen- Academy Student
- Posts : 11
Join date : 2008-10-02
Re: Creating a Fully Customized Unique Jutsu
how do we know the make of their "signature" skill isnt gonna be ubered? or ugly or bugged or laggy, or global.
also, when you make a jutsu, you have to give the modd to everyother player in the game. inorder for them to see it, aswell as a script for them to get damaged from the attack if in PK.
THIS IS THE REASON WHY I DONT FAVOUR THIS TOPIC!!!
also, when you make a jutsu, you have to give the modd to everyother player in the game. inorder for them to see it, aswell as a script for them to get damaged from the attack if in PK.
Last edited by conradxu on Sat Oct 04, 2008 9:34 pm; edited 1 time in total
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Creating a Fully Customized Unique Jutsu
conradxu wrote:THIS IS THE REASON WHY I DONT FAVOUR THIS TOPIC!!!
This is the reason why I keep saying, don't try to decide these things yet
Re: Creating a Fully Customized Unique Jutsu
Well the obvious solution would be to create a jutsu for every possible combination we would allow. And another thought occured to me. I think it would be very cool to have players continue earning skill points after they hit max level. And these skill points could be what they spend on developing new jutsu. That way a very old player would still have something to do, and would have a variety of custom jutsu. There should still be a cap amount of skill points that can be invested into any single jutsu to prevent overpowered jutsu from being developed.
kirabaen- Academy Student
- Posts : 11
Join date : 2008-10-02
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