Ideas with would be useful in SOS
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Tsengu
Umaterasu
Sw0rdm3n
conradxu
8 posters
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Ideas with would be useful in SOS
IDEA
-can you make it that,
if you use up the chakra to 0, you faint. and when you faint, you will
be given the choice to loose a certain amount of money to not lose any
exp and be sent back to town
or
lose some exp and respawn in the area you died
or
you respawn as a ghost and not lose any exp or gold and you'd have to
look for your body or go back to town to respawn (just like WOW)
-pets can send items to town to be sold
-FAME, the more missions you do, the mor fame you can get, the more
fame means you get a benefit (i dont know what the benefit can be, but
it should be good) fame is ranked, is you have the 100th most fame you
can get a boost of 5% of all stats, 50th most fame, you get extra 15%
all stat bonus, 10th most fame you get 15% all stats + 20% extra
chakra, person with most fame will get an ancient gem (cannot be sold,
traded) that can be mounted and unmounted onto any weapon. when you not
1st anymore theitem GEM dissapears, item can give divine glow or mabey
somthing extra boost in atk speed etc
-can you make it that,
if you use up the chakra to 0, you faint. and when you faint, you will
be given the choice to loose a certain amount of money to not lose any
exp and be sent back to town
or
lose some exp and respawn in the area you died
or
you respawn as a ghost and not lose any exp or gold and you'd have to
look for your body or go back to town to respawn (just like WOW)
-pets can send items to town to be sold
-FAME, the more missions you do, the mor fame you can get, the more
fame means you get a benefit (i dont know what the benefit can be, but
it should be good) fame is ranked, is you have the 100th most fame you
can get a boost of 5% of all stats, 50th most fame, you get extra 15%
all stat bonus, 10th most fame you get 15% all stats + 20% extra
chakra, person with most fame will get an ancient gem (cannot be sold,
traded) that can be mounted and unmounted onto any weapon. when you not
1st anymore the
somthing extra boost in atk speed etc
Last edited by conradxu on Sat Aug 23, 2008 4:25 am; edited 1 time in total
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Ideas with would be useful in SOS
When u reach 0 chakra, you are not able to perform any jutsu. It wont be exactly like the anime, where you get 0 chakra and you faint or die.
If you reach 0 health, you will die, and be respawned into town. No exp, lost. but you will loose money and some items.
If you reach 0 health, you will die, and be respawned into town. No exp, lost. but you will loose money and some items.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
Re: Ideas with would be useful in SOS
i suggest the wep rate should not be at 100%. Because you could have the Samaheda and lose it when you die because you were afk >.>
Umaterasu- SOS Concept Artist
- Posts : 454
Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Ideas with would be useful in SOS
There is many things we have talked about. This topic being one of my favourites, also being a topic I have contributed alot into. How I would like to see it is when you reach 0 chakra, you move slower and can't perform jutsu. The only thing possible is to hide, pretty much. As for when you reach 0 health, we have discussed that if you have a medical ninja with you, that ninja can heal you, but only a certain amount (like 1/4 of your health), this helps and is very tactical. If there is no medical ninjas around, then the next thing you'll be able to do is spawn at the nearest 'safe' (meaning allied) village. Experience won't really have a falter, and if it does, it will only be little bits of it, but I doubt it. You might lose money, also we have talked about losing items as well. This could be 'junk' items, common that is.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Ideas with would be useful in SOS
We might implement the drop rate of the user's wep. But that chance is very low :S. let's discuss about it furthermore
Umaterasu- SOS Concept Artist
- Posts : 454
Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Ideas with would be useful in SOS
Umaterasu wrote:We might implement the drop rate of the user's wep. But that chance is very low :S. let's discuss about it furthermore
Yes thats a good idea....
But We have to decided what kind of role will weapons play? on top of jutsus and clan abilities.
Do we even want significant weapons?...
y------
Weapons should play a role for taijutsu clans, but we would have to make something for ninjutsu,genjutsu clans.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
Re: Ideas with would be useful in SOS
Wind sword is a good ninjutsu 'weapon'. It cannot be stopped. Having physical weapons is a good idea because when you are running low on chakra, you can use taijutsu, which won't use hardly any chakra.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Ideas with would be useful in SOS
Umaterasu wrote:i suggest the wep rate should not be at 100%. Because you could have the Samaheda and lose it when you die because you were afk >.>
mistake sorry, i meant lose the gem
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Ideas with would be useful in SOS
Tsengu wrote:There is many things we have talked about. This topic being one of my favourites, also being a topic I have contributed alot into. How I would like to see it is when you reach 0 chakra, you move slower and can't perform jutsu. The only thing possible is to hide, pretty much. As for when you reach 0 health, we have discussed that if you have a medical ninja with you, that ninja can heal you, but only a certain amount (like 1/4 of your health), this helps and is very tactical. If there is no medical ninjas around, then the next thing you'll be able to do is spawn at the nearest 'safe' (meaning allied) village. Experience won't really have a falter, and if it does, it will only be little bits of it, but I doubt it. You might lose money, also we have talked about losing items as well. This could be 'junk' items, common that is.
but if you talk about medical ninjas, then a whole class will be devoted to medical ninjas, just making the point that medical ninjas will be infact, abit useless because they wont be able to train as hard as, say.. a warrior. so you should make then able to have a simple but good offenive tactic. just saying.
i suggest, not losing any items, or 30% of all items that arnt equipt will be dropped, then you can respawn and run back to the place to pick it up, or unless someone picked it up before you.
IDEA
- you cant attack anyone in the village, but only in the battle grounds or grand arenas
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Ideas with would be useful in SOS
We much like the idea for in-village attacks, for it does create quite the amazing village vs village battle. Also, it's realistic and quite fun really. As for the medical ninja argument. It wouldn't be a complete 'medical class' it would more of a 'side job'. Where you could heal your teammates and what not, instead of just bandaging yourself up. Think of WoW, it's the difference between holy priest vs a paladin. The paladin can heal still no matter what. That is the way I see it. As said, only junk items would be lost, nothing like a very powerful sword, yet I don't like the idea of losing items either.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Ideas with would be useful in SOS
nah man. losing items will be a good function in the game
remember what we said about guards? if we attack someone. then the guards will attack your character. and guards are unorthadoxely strong
remember what we said about guards? if we attack someone. then the guards will attack your character. and guards are unorthadoxely strong
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Ideas with would be useful in SOS
i have a great idea i've given some real thoughts about eyes and battle system
EYES:
i know that some people think it would be unfair to have sharingan but think about this for a sec please
if i've chosen konoha and i see people use sharingan that should be a bonus like i wouldn't be sad bcoz let's say i have byakugan or ice element or insect control or any other blood limit.
sharingan: user's screen: everything is 3 times slower you can actually see the anemy jumping and pulling he's kunai out
all other screens: -it is possible if its just like in wow (those speed ups) you go three times faster but ofcourse sharingan doesn't last if you have no chakra
BATTLE SYSTEM:
1)did any1 ever play a game called GunZ? its an action mmorpg, but the best thing ever would be mix between WoW and GunZ!!! but no1 has the guts to do that!
EYES:
i know that some people think it would be unfair to have sharingan but think about this for a sec please
if i've chosen konoha and i see people use sharingan that should be a bonus like i wouldn't be sad bcoz let's say i have byakugan or ice element or insect control or any other blood limit.
sharingan: user's screen: everything is 3 times slower you can actually see the anemy jumping and pulling he's kunai out
all other screens: -it is possible if its just like in wow (those speed ups) you go three times faster but ofcourse sharingan doesn't last if you have no chakra
BATTLE SYSTEM:
1)did any1 ever play a game called GunZ? its an action mmorpg, but the best thing ever would be mix between WoW and GunZ!!! but no1 has the guts to do that!
shikamaru_nara- Genin
- Posts : 46
Join date : 2008-10-03
Re: Ideas with would be useful in SOS
shikamaru_nara wrote:i have a great idea i've given some real thoughts about eyes and battle system
EYES:
i know that some people think it would be unfair to have sharingan but think about this for a sec please
if i've chosen konoha and i see people use sharingan that should be a bonus like i wouldn't be sad bcoz let's say i have byakugan or ice element or insect control or any other blood limit.
sharingan: user's screen: everything is 3 times slower you can actually see the anemy jumping and pulling he's kunai out
all other screens: -it is possible if its just like in wow (those speed ups) you go three times faster but ofcourse sharingan doesn't last if you have no chakra
BATTLE SYSTEM:
1)did any1 ever play a game called GunZ? its an action mmorpg, but the best thing ever would be mix between WoW and GunZ!!! but no1 has the guts to do that!
How would you make the sharigan make them see 3 times slower, when the oppenent user would see things in regular speed. That wouldnt work.
The only way to succesfully do that is to make a battles seperate from world play. When you go into battle you would have to go into some other area, this is where you could make the sharingan work, and make everyone slower, however that would make the oppenet see that he is slower also (like maxpaynes bullet time) and that would suck. If Im not uchiha (whihc I wont be) and someone is and slows down my screen to see me move slower that would freaking blow.
Rev54- Jounin
- Posts : 179
Join date : 2008-09-10
Age : 38
Re: Ideas with would be useful in SOS
Rev54 is right.
Umaterasu- SOS Concept Artist
- Posts : 454
Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Ideas with would be useful in SOS
Rev54 wrote:shikamaru_nara wrote:i have a great idea i've given some real thoughts about eyes and battle system
EYES:
i know that some people think it would be unfair to have sharingan but think about this for a sec please
if i've chosen konoha and i see people use sharingan that should be a bonus like i wouldn't be sad bcoz let's say i have byakugan or ice element or insect control or any other blood limit.
sharingan: user's screen: everything is 3 times slower you can actually see the anemy jumping and pulling he's kunai out
all other screens: -it is possible if its just like in wow (those speed ups) you go three times faster but ofcourse sharingan doesn't last if you have no chakra
BATTLE SYSTEM:
1)did any1 ever play a game called GunZ? its an action mmorpg, but the best thing ever would be mix between WoW and GunZ!!! but no1 has the guts to do that!
How would you make the sharigan make them see 3 times slower, when the oppenent user would see things in regular speed. That wouldnt work.
The only way to succesfully do that is to make a battles seperate from world play. When you go into battle you would have to go into some other area, this is where you could make the sharingan work, and make everyone slower, however that would make the oppenet see that he is slower also (like maxpaynes bullet time) and that would suck. If Im not uchiha (whihc I wont be) and someone is and slows down my screen to see me move slower that would freaking blow.
Good point.
However Stranglehold pulled it off I believe. (Game was directed by John Woo)
We might be able to do this, but I haven't looked into how they did it yet. I imagine it would be possible to slow down the Sharingan user's game world for a short time, ~3 seconds, since the Sharingan uses up a heavy amount of chakra anyway, and then the world would update as normal [in online games, all players have a slightly inaccurate representation of it, since it's on the server and positions of things have to be updated all the time].
So it could technically work like that. And, you won't know when it happens, but that's how it's meant to work because you can't outrun the Sharingan anyway
Edit: (from http://blogs.ign.com/Strangleholdgame/)
Well what about slow-motion? How did we make Tequila-Time work and be fun in multiplayer? Well, we worked really hard on it. When you start a match everyone’s Tequila-Time bar is empty. It slowly rises, and only when it’s totally full can you enter Tequila-Time. When you die it goes back down to empty, so slow-mo is a reward for players who stay alive for awhile. When you enter Tequila-Time everything in the world slows down – players, bullets, chucks of the environment that you’ve blown up – everything. If you engaged TT, you’re slowed down just a bit, but not quite as much as everyone else. It gives you an advantage over your foes, which you can use to dodge bullets or unload in someone’s face.
When Tequila-Time is engaged it only lasts for a moment. It’s just enough time to pull off a kill or two. If you accidentally engage TT you can cancel out of it, but your bar won’t be full anymore and you’ll have to wait for a bit to engage it again. Also important: we never slow down the camera, so you can still swing your camera around to see who’s shooting at you and pop off a few rounds. And just because you’re the one that entered TT, it doesn’t mean you’re going to win the fire-fight. Plenty of times someone else will come out the victor, just because he used the right weapon at the right time.
We did all this to keep players from spamming slow-mo, which would get really annoying. Instead it’s that trump card you can play right when you need it, making it act a little like a fourth Tequila Bomb.
Re: Ideas with would be useful in SOS
or instead of making everything go slower and u stay regular speed, why not make ur self faster?
conradxu- Jounin
- Posts : 243
Join date : 2008-08-20
Location : Sydney, the immigrant central
Re: Ideas with would be useful in SOS
conradxu wrote:or instead of making everything go slower and u stay regular speed, why not make ur self faster?
Yeah, that's easier. The issue we've got here is that your entire world slows down while everyone else's doesn't.
Re: Ideas with would be useful in SOS
Sorlaize wrote:conradxu wrote:or instead of making everything go slower and u stay regular speed, why not make ur self faster?
Yeah, that's easier. The issue we've got here is that your entire world slows down while everyone else's doesn't.
If you guys want to add this jutsu.
Then you should make it so, that anyone standing in the jutsu range, which would be 10-15 meter radius lets say.
Would slow down 3 times, so people around you move 3 times slower, and only if they are in range.
While you move at normal speed.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
Re: Ideas with would be useful in SOS
Sw0rdm3n wrote:Sorlaize wrote:conradxu wrote:or instead of making everything go slower and u stay regular speed, why not make ur self faster?
Yeah, that's easier. The issue we've got here is that your entire world slows down while everyone else's doesn't.
If you guys want to add this jutsu.
Then you should make it so, that anyone standing in the jutsu range, which would be 10-15 meter radius lets say.
Would slow down 3 times, so people around you move 3 times slower, and only if they are in range.
While you move at normal speed.
Well with the Sharingan you don't want to give the slowed time advantage to everyone within range..just yourself. Maybe it could be extended to teammates but only under certain conditions. Like if you want to spend extra chakra, and you have a certain linked jutsu which you all use at the same time.
Re: Ideas with would be useful in SOS
Another possibly for Sharingan...Instead of slowing down enemies (that could get annoying real quick), maybe we should look at this from a different angle. We could make the player a bit faster while sharingan is activated, but also add a passive block/dodge % to their defense. Another thing that could be added would be a copy skill which would perform the jutsu your current target was using, to counter it. This way the player would feel like he's using sharingan from the show, but it wouldn't be annoying other players by slowing their screens down. (Copy-counter would be very cool btw, could do jutsu you don't even have trained just as a sharingan user could. )
kirabaen- Academy Student
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Join date : 2008-10-02
Re: Ideas with would be useful in SOS
Sorlaize wrote:Sw0rdm3n wrote:Sorlaize wrote:conradxu wrote:or instead of making everything go slower and u stay regular speed, why not make ur self faster?
Yeah, that's easier. The issue we've got here is that your entire world slows down while everyone else's doesn't.
If you guys want to add this jutsu.
Then you should make it so, that anyone standing in the jutsu range, which would be 10-15 meter radius lets say.
Would slow down 3 times, so people around you move 3 times slower, and only if they are in range.
While you move at normal speed.
Well with the Sharingan you don't want to give the slowed time advantage to everyone within range..just yourself. Maybe it could be extended to teammates but only under certain conditions. Like if you want to spend extra chakra, and you have a certain linked jutsu which you all use at the same time.
it came out wrong.
I meant, if you the sharingan user use the jutsu, everyone around you in certain radius will slow down.
On top of that you get speed boost from having sharingan activated.
Speed boost is passive.
but the slow down thing is a jutsu with long cooldown.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
Re: Ideas with would be useful in SOS
kirabaen wrote:Another possibly for Sharingan...Instead of slowing down enemies (that could get annoying real quick), maybe we should look at this from a different angle. We could make the player a bit faster while sharingan is activated, but also add a passive block/dodge % to their defense. Another thing that could be added would be a copy skill which would perform the jutsu your current target was using, to counter it. This way the player would feel like he's using sharingan from the show, but it wouldn't be annoying other players by slowing their screens down. (Copy-counter would be very cool btw, could do jutsu you don't even have trained just as a sharingan user could. )
I concur, it would probably be easiest, if you just gave the Uchiha player a bit faster, and gave him a hihger dodge % and a higher lucky hit %. that way, I dont have to see my player slow down before I beat that Uchihas ass LOL.
Rev54- Jounin
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Age : 38
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