Handseals Idea
+21
Wrongfire
Shadow Assassin
SeanAsberry
conradxu
Rev54
Spuggie
Rave
Sw0rdm3n
Umaterasu
kaostheory
runeblade
Sithex
Raziel
Shadow_pryo
chaotrix2
mdude186
Takashi
Tsengu
Sorlaize
Pjotrkiller
Raiden
25 posters
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Re: Handseals Idea
Ok this is how were gonna do it!
When you start off as a genin. You begin with 10% Hand seal knowledge.
Which means you only know the basic hand seals and you can only perform them correctly 10% of the time.
And as you level up and train hand seals that percentage goes up.
You learn new hand seals from NPC's and stuff.
And lets say you trained you hand seal knowledge to be 33%.
That means when you do a Jutsu you will successfully do the jutsu 1/3 of the time.
The other 2/3s you will mess up and the Jutsu will not he executed properly.
So you take the time to train and learn new hand seals and then you will get up to 100% which is like Kage / S rank ninja level.
Do ya get it?
[NOT HOW WERE GONNA DO IT JUST AN IDEA]
=]
Sorry for screaming lol.
When you start off as a genin. You begin with 10% Hand seal knowledge.
Which means you only know the basic hand seals and you can only perform them correctly 10% of the time.
And as you level up and train hand seals that percentage goes up.
You learn new hand seals from NPC's and stuff.
And lets say you trained you hand seal knowledge to be 33%.
That means when you do a Jutsu you will successfully do the jutsu 1/3 of the time.
The other 2/3s you will mess up and the Jutsu will not he executed properly.
So you take the time to train and learn new hand seals and then you will get up to 100% which is like Kage / S rank ninja level.
Do ya get it?
[NOT HOW WERE GONNA DO IT JUST AN IDEA]
=]
Sorry for screaming lol.
Takashi- Chuunin
- Posts : 97
Join date : 2008-05-29
Re: Handseals Idea
How much % will you gain after 1 level up? And how long will it take to level up?
Nvm got answer on msn.
Nvm got answer on msn.
Pjotrkiller- Special Chuunin
- Posts : 298
Join date : 2008-05-29
Age : 29
Location : Akatsuki Hideout
Re: Handseals Idea
Good, i didn't like the idea of the handsign thing, that sounds better takashi.
chaotrix2- Genin
- Posts : 47
Join date : 2008-06-07
Re: Handseals Idea
chaotrix2 wrote:Good, i didn't like the idea of the handsign thing, that sounds better takashi.
This Idea has been blown of (the one of Takashi) He told me that on MSN. Not the Hand seal Idea but his. Because 10% of working Jutsu sucks >.>
Pjotrkiller- Special Chuunin
- Posts : 298
Join date : 2008-05-29
Age : 29
Location : Akatsuki Hideout
Re: Handseals Idea
We are still in the mist of discussing the handseal/jutsu execution deal so when we figure it out we will definitely tell you guys. In the meantime, if ya have anymore ideas feel free to tell us.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Handseals Idea
Tsengu wrote:We are still in the mist of discussing the handseal/jutsu execution deal so when we figure it out we will definitely tell you guys. In the meantime, if ya have anymore ideas feel free to tell us.
Don't say that it sounds like we're secretly deciding it
I haven't made my mind up on what idea to support yet. But definately Handseal Icons would be great.
Re: Handseals Idea
Meh I secretly am backing pressing keys to do seals lol. Meh, perhaps we can all find what we want and make it all into one very polished idea.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Handseals Idea
Tsengu wrote:Meh I secretly am backing pressing keys to do seals lol. Meh, perhaps we can all find what we want and make it all into one very polished idea.
Yeah. I think it's nice to use more keys than WSAD but, still, you want keys reserved for summoning and such. You might not want to have to hold ctrl for certain things either. But i'm all for key customization, that really has to be included.
Re: Handseals Idea
Yeah. Still stumped on how we would do this.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Handseals Idea
Ok I will have a look.
Pjotrkiller- Special Chuunin
- Posts : 298
Join date : 2008-05-29
Age : 29
Location : Akatsuki Hideout
Re: Handseals Idea
dang sorry i anit been on in a while ^^; but i'm back, ()_() yall really got down to busniss on this idea lol
Shadow_pryo- Genin
- Posts : 49
Join date : 2008-05-29
Age : 33
Location : Fort Bragg, NC
Re: Handseals Idea
Greetings.
I stumbled upon these forums and got quite curious. There was a time when I was part of a team that was doing something similiar to the game that you are developing. We were also working with handseals, and I figured that I'd contribute with our solution, since that project is long gone, due to stupid reasons. Our jutsu system was basically designed like this:
In the Narutoverse, you have twelve different handseals. The purpose of our system was that, with the help of three buttons on the keyboard and the axes of the mouse, you would be able to perform all seals within two to three seconds, or so. Now, naturally, far from all jutsus would use that many seals, so it would be even quicker in practice. This is how it would work:
First, a key is assigned to something that we called "Jutsu mode". This makes the camera first person, and the hands of the ninja visible. You'd have three buttons close to eachother all bound to respective "seal menus". Each of these menus would have four out of twelve seals assigned to the two axes of the mouse. When the chakra has been molded into the jutsu, you exit the jutsu mode and get a limited time (say 5 seconds) in third person with a crosshair, to aim and "execute" the jutsu.
Example:
Say that I want to perform a Katon jutsu, and let's say that the jutsu requires the seals dog, monkey and bird. We can assume that our menus look like something like this:
I press the button to get into jutsu mode, press and hold button 1 to access the seal menu required, then I pull the mouse to the left swiftly to perform the seal dog, then to the right to perform monkey, and then I press button 2 and move the mouse up to perform the bird seal. I exit chakra-molding mode (jutsu mode) and I now have a limited time to aim and execute the jutsu, all done in a very short amount of time.
Sorry if I was unclear, but it's late here. Anyhow, good luck with your project.
Regards,
Raziel
I stumbled upon these forums and got quite curious. There was a time when I was part of a team that was doing something similiar to the game that you are developing. We were also working with handseals, and I figured that I'd contribute with our solution, since that project is long gone, due to stupid reasons. Our jutsu system was basically designed like this:
In the Narutoverse, you have twelve different handseals. The purpose of our system was that, with the help of three buttons on the keyboard and the axes of the mouse, you would be able to perform all seals within two to three seconds, or so. Now, naturally, far from all jutsus would use that many seals, so it would be even quicker in practice. This is how it would work:
First, a key is assigned to something that we called "Jutsu mode". This makes the camera first person, and the hands of the ninja visible. You'd have three buttons close to eachother all bound to respective "seal menus". Each of these menus would have four out of twelve seals assigned to the two axes of the mouse. When the chakra has been molded into the jutsu, you exit the jutsu mode and get a limited time (say 5 seconds) in third person with a crosshair, to aim and "execute" the jutsu.
Example:
Say that I want to perform a Katon jutsu, and let's say that the jutsu requires the seals dog, monkey and bird. We can assume that our menus look like something like this:
I press the button to get into jutsu mode, press and hold button 1 to access the seal menu required, then I pull the mouse to the left swiftly to perform the seal dog, then to the right to perform monkey, and then I press button 2 and move the mouse up to perform the bird seal. I exit chakra-molding mode (jutsu mode) and I now have a limited time to aim and execute the jutsu, all done in a very short amount of time.
Sorry if I was unclear, but it's late here. Anyhow, good luck with your project.
Regards,
Raziel
Raziel- Academy Student
- Posts : 1
Join date : 2008-06-23
Re: Handseals Idea
I see. Radial / pie menu, and there's an XNA code sample of it somewhere
Edit: here it is
It definately sounds good. We can even make it so there are 2 keys for handseals and either one makes the camera go into the mode you described. We could have 6 directions for the mouse or optionally 4, this would be very fast and doesn't require moving to the numpad.
Edit: here it is
It definately sounds good. We can even make it so there are 2 keys for handseals and either one makes the camera go into the mode you described. We could have 6 directions for the mouse or optionally 4, this would be very fast and doesn't require moving to the numpad.
Re: Handseals Idea
Sorlaize wrote:I see. Radial / pie menu, and there's an XNA code sample of it somewhere
Edit: here it is
It definately sounds good. We can even make it so there are 2 keys for handseals and either one makes the camera go into the mode you described. We could have 6 directions for the mouse or optionally 4, this would be very fast and doesn't require moving to the numpad.
Are we going to have a jutsu list showing what seals are needed? say in a small bar near the Jutsubar or are we planin on using memory and practice????
Sithex- Chuunin
- Posts : 111
Join date : 2008-06-01
Age : 38
Location : Canada
Re: Handseals Idea
I think memory and practise is nice but then again we do need something for people who can't remember them. Perhaps when you scroll over the name it says what seals are needed?
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Handseals Idea
Tsengu wrote:I think memory and practise is nice but then again we do need something for people who can't remember them. Perhaps when you scroll over the name it says what seals are needed?
Excelent cuz i have a tendency of short term memory loose near green time...
Smoking Kills
Sithex- Chuunin
- Posts : 111
Join date : 2008-06-01
Age : 38
Location : Canada
Re: Handseals Idea
Definitely sometimes have the same problem xD.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
Re: Handseals Idea
Yea a jutsu hand book like a quest log showin what justsu's youve discovered and practiced would be nice. For memory, I played afew versions of the first pokemon games when they first came out and i still remember all 150 original pokemon so it shouldnt be to hard after afew months of playing ^^. Especially since you wont be learning 150 jutsu's any time soon.
runeblade- Chuunin
- Posts : 87
Join date : 2008-07-03
Age : 36
Location : U.S. South Dakota
Re: Handseals Idea
Lol. Wow 150 pokemon eh? I was thinking of the "quest log" type thing as well that showed all jutsus that you have learned.
Tsengu- SOS Programmer
- Posts : 426
Join date : 2008-05-26
Location : Canada
wats the idea
Pjotrkiller wrote:Takashi wrote:The hand sign question is OVER!
Me and Sorlaize figured out how to do it earlier today geez.
What did you figure out?
ive been reading these posts and i would realy like to no what the idea is!!!!!!
kaostheory- Chuunin
- Posts : 75
Join date : 2008-07-06
Re: Handseals Idea
Well maybe the best idea for Handseals for now are hotkeys :S. you choose what what jutsus you use the more and you put it in the hotkeys. So when you're fighting you press "1" and then you do the jutsu.
Umaterasu- SOS Concept Artist
- Posts : 454
Join date : 2008-06-08
Age : 34
Location : Akatsuki Hideout
Re: Handseals Idea
The way i see without using abunch of keys to make the handsigns would be:
1. You gain the knowledge of jutsu.
Now at first we can give like a fairly high chance of success but a low rate of effectiveness.
Example: Learned jutsu at lvl 1-right when u get it
Success rate 75%
Effectiveness 5%
Like in the show, they were pretty much able to new jutsu's right off the bat, but the effectiveness of it was bad since not much training was put into it yet. You could probably drop the succcess rate entirely and just have effectiveness but you could probably use both together.
The idea is success rate would be close to being capped fairly early but the effectiveness of the jutsu could still be low
Ex: Success 95%/ Effect 25%
When u click the skill your character goes into making the handsigns where you have a chance to miss a sign and botch the jutsu, but if u succeed, then the effectiveness of the jutsu is added in and the damage is done.
Idk thats my theory for the simpliest/laziest way of performing jutsu's.
1. You gain the knowledge of jutsu.
Now at first we can give like a fairly high chance of success but a low rate of effectiveness.
Example: Learned jutsu at lvl 1-right when u get it
Success rate 75%
Effectiveness 5%
Like in the show, they were pretty much able to new jutsu's right off the bat, but the effectiveness of it was bad since not much training was put into it yet. You could probably drop the succcess rate entirely and just have effectiveness but you could probably use both together.
The idea is success rate would be close to being capped fairly early but the effectiveness of the jutsu could still be low
Ex: Success 95%/ Effect 25%
When u click the skill your character goes into making the handsigns where you have a chance to miss a sign and botch the jutsu, but if u succeed, then the effectiveness of the jutsu is added in and the damage is done.
Idk thats my theory for the simpliest/laziest way of performing jutsu's.
runeblade- Chuunin
- Posts : 87
Join date : 2008-07-03
Age : 36
Location : U.S. South Dakota
Re: Handseals Idea
runeblade wrote:The way i see without using abunch of keys to make the handsigns would be:
1. You gain the knowledge of jutsu.
Now at first we can give like a fairly high chance of success but a low rate of effectiveness.
Example: Learned jutsu at lvl 1-right when u get it
Success rate 75%
Effectiveness 5%
Like in the show, they were pretty much able to new jutsu's right off the bat, but the effectiveness of it was bad since not much training was put into it yet. You could probably drop the succcess rate entirely and just have effectiveness but you could probably use both together.
The idea is success rate would be close to being capped fairly early but the effectiveness of the jutsu could still be low
Ex: Success 95%/ Effect 25%
When u click the skill your character goes into making the handsigns where you have a chance to miss a sign and botch the jutsu, but if u succeed, then the effectiveness of the jutsu is added in and the damage is done.
Idk thats my theory for the simpliest/laziest way of performing jutsu's.
You're right, it might be good to add mistakes to the mix of ideas. But this doesn't happen (at all in the anime I think..) maybe we should instead allow faults in the key presses (if we use the numpad for example) so that if you type a 5 instead of a 4, it's ok [assuming that doesn't lead to another correct handseal combination, which is unlikely anyway] and the more you up your character's skill points (not just max chakra), you are allowed to make more mistakes each time you input handseals.
Again, just another idea to make it more like the manga/anime
I like the percentages there. Maybe when you make a mistake in inputting handseals, there's an effectiveness penalty.
Also maybe we do need to consider having buttons/shortcut keys for each technique, that make your character perform it but with a penalty since you're not manually inputting each handseal. [It could be the probability of success as you say, or a combination of probability/effectiveness.]
I love how we are making progress on an important issue here
Re: Handseals Idea
Sorlaize wrote:runeblade wrote:The way i see without using abunch of keys to make the handsigns would be:
1. You gain the knowledge of jutsu.
Now at first we can give like a fairly high chance of success but a low rate of effectiveness.
Example: Learned jutsu at lvl 1-right when u get it
Success rate 75%
Effectiveness 5%
Like in the show, they were pretty much able to new jutsu's right off the bat, but the effectiveness of it was bad since not much training was put into it yet. You could probably drop the succcess rate entirely and just have effectiveness but you could probably use both together.
The idea is success rate would be close to being capped fairly early but the effectiveness of the jutsu could still be low
Ex: Success 95%/ Effect 25%
When u click the skill your character goes into making the handsigns where you have a chance to miss a sign and botch the jutsu, but if u succeed, then the effectiveness of the jutsu is added in and the damage is done.
Idk thats my theory for the simpliest/laziest way of performing jutsu's.
You're right, it might be good to add mistakes to the mix of ideas. But this doesn't happen (at all in the anime I think..) maybe we should instead allow faults in the key presses (if we use the numpad for example) so that if you type a 5 instead of a 4, it's ok [assuming that doesn't lead to another correct handseal combination, which is unlikely anyway] and the more you up your character's skill points (not just max chakra), you are allowed to make more mistakes each time you input handseals.
Again, just another idea to make it more like the manga/anime
I like the percentages there. Maybe when you make a mistake in inputting handseals, there's an effectiveness penalty.
Also maybe we do need to consider having buttons/shortcut keys for each technique, that make your character perform it but with a penalty since you're not manually inputting each handseal. [It could be the probability of success as you say, or a combination of probability/effectiveness.]
I love how we are making progress on an important issue here
Please reffer to my main thread stats section.(Ver 1.1)
Chara Control.-will be trainable 1-100%(then your done), this bassically determines, how successful you are at doing jutsus(fail\success rate), also ability to walk on water, how much chakra you get drained per second. And also some jutsus will require for you to have certain chakra control percent.
HandsignSpeed.- how fast you perform your jutsu.
Sw0rdm3n- SOS Modeller
- Posts : 237
Join date : 2008-08-09
Age : 34
Location : U.S.A Illinois
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